62 lines
2.9 KiB
C
62 lines
2.9 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Subsystems/BrushEditingSubsystem.h"
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#ifdef UNREALED_BrushEditingSubsystem_generated_h
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#error "BrushEditingSubsystem.generated.h already included, missing '#pragma once' in BrushEditingSubsystem.h"
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#endif
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#define UNREALED_BrushEditingSubsystem_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UBrushEditingSubsystem ***************************************************
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struct Z_Construct_UClass_UBrushEditingSubsystem_Statics;
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UNREALED_API UClass* Z_Construct_UClass_UBrushEditingSubsystem_NoRegister();
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#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrushEditingSubsystem_h_19_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUBrushEditingSubsystem(); \
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friend struct ::Z_Construct_UClass_UBrushEditingSubsystem_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UNREALED_API UClass* ::Z_Construct_UClass_UBrushEditingSubsystem_NoRegister(); \
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public: \
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DECLARE_CLASS2(UBrushEditingSubsystem, UEditorSubsystem, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UBrushEditingSubsystem_NoRegister) \
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DECLARE_SERIALIZER(UBrushEditingSubsystem)
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#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrushEditingSubsystem_h_19_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UBrushEditingSubsystem(UBrushEditingSubsystem&&) = delete; \
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UBrushEditingSubsystem(const UBrushEditingSubsystem&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UBrushEditingSubsystem); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBrushEditingSubsystem); \
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DEFINE_ABSTRACT_DEFAULT_CONSTRUCTOR_CALL(UBrushEditingSubsystem) \
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UNREALED_API virtual ~UBrushEditingSubsystem();
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#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrushEditingSubsystem_h_16_PROLOG
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#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrushEditingSubsystem_h_19_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrushEditingSubsystem_h_19_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrushEditingSubsystem_h_19_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UBrushEditingSubsystem;
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// ********** End Class UBrushEditingSubsystem *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrushEditingSubsystem_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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