// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Subsystems/BrushEditingSubsystem.h" #ifdef UNREALED_BrushEditingSubsystem_generated_h #error "BrushEditingSubsystem.generated.h already included, missing '#pragma once' in BrushEditingSubsystem.h" #endif #define UNREALED_BrushEditingSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBrushEditingSubsystem *************************************************** struct Z_Construct_UClass_UBrushEditingSubsystem_Statics; UNREALED_API UClass* Z_Construct_UClass_UBrushEditingSubsystem_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrushEditingSubsystem_h_19_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUBrushEditingSubsystem(); \ friend struct ::Z_Construct_UClass_UBrushEditingSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UBrushEditingSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UBrushEditingSubsystem, UEditorSubsystem, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UBrushEditingSubsystem_NoRegister) \ DECLARE_SERIALIZER(UBrushEditingSubsystem) #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrushEditingSubsystem_h_19_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UBrushEditingSubsystem(UBrushEditingSubsystem&&) = delete; \ UBrushEditingSubsystem(const UBrushEditingSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UBrushEditingSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBrushEditingSubsystem); \ DEFINE_ABSTRACT_DEFAULT_CONSTRUCTOR_CALL(UBrushEditingSubsystem) \ UNREALED_API virtual ~UBrushEditingSubsystem(); #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrushEditingSubsystem_h_16_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrushEditingSubsystem_h_19_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrushEditingSubsystem_h_19_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrushEditingSubsystem_h_19_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBrushEditingSubsystem; // ********** End Class UBrushEditingSubsystem ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrushEditingSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS