74 lines
3.3 KiB
C
74 lines
3.3 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Editor/AssetGuideline.h"
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#ifdef UNREALED_AssetGuideline_generated_h
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#error "AssetGuideline.generated.h already included, missing '#pragma once' in AssetGuideline.h"
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#endif
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#define UNREALED_AssetGuideline_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FIniStringValue ***************************************************
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struct Z_Construct_UScriptStruct_FIniStringValue_Statics;
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_12_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FIniStringValue_Statics; \
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UNREALED_API static class UScriptStruct* StaticStruct();
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struct FIniStringValue;
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// ********** End ScriptStruct FIniStringValue *****************************************************
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// ********** Begin Class UAssetGuideline **********************************************************
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struct Z_Construct_UClass_UAssetGuideline_Statics;
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UNREALED_API UClass* Z_Construct_UClass_UAssetGuideline_NoRegister();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_48_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAssetGuideline(); \
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friend struct ::Z_Construct_UClass_UAssetGuideline_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UNREALED_API UClass* ::Z_Construct_UClass_UAssetGuideline_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAssetGuideline, UAssetUserData, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UAssetGuideline_NoRegister) \
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DECLARE_SERIALIZER(UAssetGuideline)
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_48_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UNREALED_API UAssetGuideline(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAssetGuideline(UAssetGuideline&&) = delete; \
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UAssetGuideline(const UAssetGuideline&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UAssetGuideline); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetGuideline); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAssetGuideline) \
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UNREALED_API virtual ~UAssetGuideline();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_45_PROLOG
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_48_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_48_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_48_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAssetGuideline;
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// ********** End Class UAssetGuideline ************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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