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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/AssetGuideline.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Editor/AssetGuideline.h"
#ifdef UNREALED_AssetGuideline_generated_h
#error "AssetGuideline.generated.h already included, missing '#pragma once' in AssetGuideline.h"
#endif
#define UNREALED_AssetGuideline_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FIniStringValue ***************************************************
struct Z_Construct_UScriptStruct_FIniStringValue_Statics;
#define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_12_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FIniStringValue_Statics; \
UNREALED_API static class UScriptStruct* StaticStruct();
struct FIniStringValue;
// ********** End ScriptStruct FIniStringValue *****************************************************
// ********** Begin Class UAssetGuideline **********************************************************
struct Z_Construct_UClass_UAssetGuideline_Statics;
UNREALED_API UClass* Z_Construct_UClass_UAssetGuideline_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_48_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetGuideline(); \
friend struct ::Z_Construct_UClass_UAssetGuideline_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UAssetGuideline_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetGuideline, UAssetUserData, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UAssetGuideline_NoRegister) \
DECLARE_SERIALIZER(UAssetGuideline)
#define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_48_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UAssetGuideline(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetGuideline(UAssetGuideline&&) = delete; \
UAssetGuideline(const UAssetGuideline&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UAssetGuideline); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetGuideline); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAssetGuideline) \
UNREALED_API virtual ~UAssetGuideline();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_45_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_48_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_48_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_48_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetGuideline;
// ********** End Class UAssetGuideline ************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS