// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Editor/AssetGuideline.h" #ifdef UNREALED_AssetGuideline_generated_h #error "AssetGuideline.generated.h already included, missing '#pragma once' in AssetGuideline.h" #endif #define UNREALED_AssetGuideline_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FIniStringValue *************************************************** struct Z_Construct_UScriptStruct_FIniStringValue_Statics; #define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_12_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FIniStringValue_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FIniStringValue; // ********** End ScriptStruct FIniStringValue ***************************************************** // ********** Begin Class UAssetGuideline ********************************************************** struct Z_Construct_UClass_UAssetGuideline_Statics; UNREALED_API UClass* Z_Construct_UClass_UAssetGuideline_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_48_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAssetGuideline(); \ friend struct ::Z_Construct_UClass_UAssetGuideline_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UAssetGuideline_NoRegister(); \ public: \ DECLARE_CLASS2(UAssetGuideline, UAssetUserData, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UAssetGuideline_NoRegister) \ DECLARE_SERIALIZER(UAssetGuideline) #define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_48_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UAssetGuideline(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAssetGuideline(UAssetGuideline&&) = delete; \ UAssetGuideline(const UAssetGuideline&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UAssetGuideline); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetGuideline); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAssetGuideline) \ UNREALED_API virtual ~UAssetGuideline(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_45_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_48_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_48_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h_48_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAssetGuideline; // ********** End Class UAssetGuideline ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Editor_AssetGuideline_h PRAGMA_ENABLE_DEPRECATION_WARNINGS