66 lines
3.2 KiB
C
66 lines
3.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Settings/AnimBlueprintSettings.h"
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#ifdef UNREALED_AnimBlueprintSettings_generated_h
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#error "AnimBlueprintSettings.generated.h already included, missing '#pragma once' in AnimBlueprintSettings.h"
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#endif
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#define UNREALED_AnimBlueprintSettings_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UAnimBlueprintSettings ***************************************************
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struct Z_Construct_UClass_UAnimBlueprintSettings_Statics;
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UNREALED_API UClass* Z_Construct_UClass_UAnimBlueprintSettings_NoRegister();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h_15_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAnimBlueprintSettings(); \
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friend struct ::Z_Construct_UClass_UAnimBlueprintSettings_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UNREALED_API UClass* ::Z_Construct_UClass_UAnimBlueprintSettings_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAnimBlueprintSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UAnimBlueprintSettings_NoRegister) \
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DECLARE_SERIALIZER(UAnimBlueprintSettings) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h_15_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UNREALED_API UAnimBlueprintSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAnimBlueprintSettings(UAnimBlueprintSettings&&) = delete; \
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UAnimBlueprintSettings(const UAnimBlueprintSettings&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UAnimBlueprintSettings); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBlueprintSettings); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBlueprintSettings) \
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UNREALED_API virtual ~UAnimBlueprintSettings();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h_12_PROLOG
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h_15_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h_15_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h_15_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAnimBlueprintSettings;
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// ********** End Class UAnimBlueprintSettings *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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