// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Settings/AnimBlueprintSettings.h" #ifdef UNREALED_AnimBlueprintSettings_generated_h #error "AnimBlueprintSettings.generated.h already included, missing '#pragma once' in AnimBlueprintSettings.h" #endif #define UNREALED_AnimBlueprintSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimBlueprintSettings *************************************************** struct Z_Construct_UClass_UAnimBlueprintSettings_Statics; UNREALED_API UClass* Z_Construct_UClass_UAnimBlueprintSettings_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h_15_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimBlueprintSettings(); \ friend struct ::Z_Construct_UClass_UAnimBlueprintSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UAnimBlueprintSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimBlueprintSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UAnimBlueprintSettings_NoRegister) \ DECLARE_SERIALIZER(UAnimBlueprintSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \ #define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h_15_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UAnimBlueprintSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimBlueprintSettings(UAnimBlueprintSettings&&) = delete; \ UAnimBlueprintSettings(const UAnimBlueprintSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UAnimBlueprintSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBlueprintSettings); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBlueprintSettings) \ UNREALED_API virtual ~UAnimBlueprintSettings(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h_12_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h_15_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h_15_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h_15_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimBlueprintSettings; // ********** End Class UAnimBlueprintSettings ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS