239 lines
13 KiB
C++
239 lines
13 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Animation/UMGSequencePlayer.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeUMGSequencePlayer() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
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UMG_API UClass* Z_Construct_UClass_UUMGSequencePlayer();
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UMG_API UClass* Z_Construct_UClass_UUMGSequencePlayer_NoRegister();
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UPackage* Z_Construct_UPackage__Script_UMG();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UUMGSequencePlayer Function GetUserTag ***********************************
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struct Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics
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{
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struct UMGSequencePlayer_eventGetUserTag_Parms
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{
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FName ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Animation" },
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{ "Comment", "/** @return */" },
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{ "DeprecatedFunction", "" },
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{ "ModuleRelativePath", "Public/Animation/UMGSequencePlayer.h" },
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{ "ToolTip", "@return" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function GetUserTag constinit property declarations ****************************
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static const UECodeGen_Private::FNamePropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function GetUserTag constinit property declarations ******************************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function GetUserTag Property Definitions ***************************************
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMGSequencePlayer_eventGetUserTag_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::PropPointers) < 2048);
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// ********** End Function GetUserTag Property Definitions *****************************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UUMGSequencePlayer, nullptr, "GetUserTag", Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::UMGSequencePlayer_eventGetUserTag_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::Function_MetaDataParams), Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::UMGSequencePlayer_eventGetUserTag_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UUMGSequencePlayer::execGetUserTag)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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*(FName*)Z_Param__Result=P_THIS->GetUserTag();
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P_NATIVE_END;
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}
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// ********** End Class UUMGSequencePlayer Function GetUserTag *************************************
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// ********** Begin Class UUMGSequencePlayer Function SetUserTag ***********************************
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struct Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics
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{
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struct UMGSequencePlayer_eventSetUserTag_Parms
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{
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FName InUserTag;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Animation" },
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{ "DeprecatedFunction", "" },
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{ "ModuleRelativePath", "Public/Animation/UMGSequencePlayer.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function SetUserTag constinit property declarations ****************************
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static const UECodeGen_Private::FNamePropertyParams NewProp_InUserTag;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function SetUserTag constinit property declarations ******************************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function SetUserTag Property Definitions ***************************************
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::NewProp_InUserTag = { "InUserTag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMGSequencePlayer_eventSetUserTag_Parms, InUserTag), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::NewProp_InUserTag,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::PropPointers) < 2048);
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// ********** End Function SetUserTag Property Definitions *****************************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UUMGSequencePlayer, nullptr, "SetUserTag", Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::UMGSequencePlayer_eventSetUserTag_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::Function_MetaDataParams), Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::UMGSequencePlayer_eventSetUserTag_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UUMGSequencePlayer::execSetUserTag)
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{
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P_GET_PROPERTY(FNameProperty,Z_Param_InUserTag);
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->SetUserTag(Z_Param_InUserTag);
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P_NATIVE_END;
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}
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// ********** End Class UUMGSequencePlayer Function SetUserTag *************************************
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// ********** Begin Class UUMGSequencePlayer *******************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UUMGSequencePlayer;
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UClass* UUMGSequencePlayer::GetPrivateStaticClass()
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{
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using TClass = UUMGSequencePlayer;
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if (!Z_Registration_Info_UClass_UUMGSequencePlayer.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("UMGSequencePlayer"),
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Z_Registration_Info_UClass_UUMGSequencePlayer.InnerSingleton,
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StaticRegisterNativesUUMGSequencePlayer,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UUMGSequencePlayer.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UUMGSequencePlayer_NoRegister()
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{
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return UUMGSequencePlayer::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UUMGSequencePlayer_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "IncludePath", "Animation/UMGSequencePlayer.h" },
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{ "ModuleRelativePath", "Public/Animation/UMGSequencePlayer.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UUMGSequencePlayer constinit property declarations ***********************
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// ********** End Class UUMGSequencePlayer constinit property declarations *************************
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static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
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{ .NameUTF8 = UTF8TEXT("GetUserTag"), .Pointer = &UUMGSequencePlayer::execGetUserTag },
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{ .NameUTF8 = UTF8TEXT("SetUserTag"), .Pointer = &UUMGSequencePlayer::execSetUserTag },
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};
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static UObject* (*const DependentSingletons[])();
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag, "GetUserTag" }, // 2593017546
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{ &Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag, "SetUserTag" }, // 1275894416
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};
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static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UUMGSequencePlayer>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UUMGSequencePlayer_Statics
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UObject* (*const Z_Construct_UClass_UUMGSequencePlayer_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UObject,
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(UObject* (*)())Z_Construct_UPackage__Script_UMG,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UUMGSequencePlayer_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UUMGSequencePlayer_Statics::ClassParams = {
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&UUMGSequencePlayer::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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FuncInfo,
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nullptr,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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UE_ARRAY_COUNT(FuncInfo),
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0,
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0,
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0x000800A8u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UUMGSequencePlayer_Statics::Class_MetaDataParams), Z_Construct_UClass_UUMGSequencePlayer_Statics::Class_MetaDataParams)
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};
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void UUMGSequencePlayer::StaticRegisterNativesUUMGSequencePlayer()
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{
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UClass* Class = UUMGSequencePlayer::StaticClass();
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FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UUMGSequencePlayer_Statics::Funcs));
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}
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UClass* Z_Construct_UClass_UUMGSequencePlayer()
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{
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if (!Z_Registration_Info_UClass_UUMGSequencePlayer.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UUMGSequencePlayer.OuterSingleton, Z_Construct_UClass_UUMGSequencePlayer_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UUMGSequencePlayer.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UUMGSequencePlayer);
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UUMGSequencePlayer::~UUMGSequencePlayer() {}
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// ********** End Class UUMGSequencePlayer *********************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h__Script_UMG_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UUMGSequencePlayer, UUMGSequencePlayer::StaticClass, TEXT("UUMGSequencePlayer"), &Z_Registration_Info_UClass_UUMGSequencePlayer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UUMGSequencePlayer), 533038126U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h__Script_UMG_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h__Script_UMG_1928348038{
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TEXT("/Script/UMG"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h__Script_UMG_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h__Script_UMG_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
|