// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Animation/UMGSequencePlayer.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeUMGSequencePlayer() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); UMG_API UClass* Z_Construct_UClass_UUMGSequencePlayer(); UMG_API UClass* Z_Construct_UClass_UUMGSequencePlayer_NoRegister(); UPackage* Z_Construct_UPackage__Script_UMG(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UUMGSequencePlayer Function GetUserTag *********************************** struct Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics { struct UMGSequencePlayer_eventGetUserTag_Parms { FName ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Animation" }, { "Comment", "/** @return */" }, { "DeprecatedFunction", "" }, { "ModuleRelativePath", "Public/Animation/UMGSequencePlayer.h" }, { "ToolTip", "@return" }, }; #endif // WITH_METADATA // ********** Begin Function GetUserTag constinit property declarations **************************** static const UECodeGen_Private::FNamePropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetUserTag constinit property declarations ****************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetUserTag Property Definitions *************************************** const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMGSequencePlayer_eventGetUserTag_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::PropPointers) < 2048); // ********** End Function GetUserTag Property Definitions ***************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UUMGSequencePlayer, nullptr, "GetUserTag", Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::PropPointers), sizeof(Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::UMGSequencePlayer_eventGetUserTag_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::Function_MetaDataParams), Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::UMGSequencePlayer_eventGetUserTag_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UUMGSequencePlayer::execGetUserTag) { P_FINISH; P_NATIVE_BEGIN; *(FName*)Z_Param__Result=P_THIS->GetUserTag(); P_NATIVE_END; } // ********** End Class UUMGSequencePlayer Function GetUserTag ************************************* // ********** Begin Class UUMGSequencePlayer Function SetUserTag *********************************** struct Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics { struct UMGSequencePlayer_eventSetUserTag_Parms { FName InUserTag; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Animation" }, { "DeprecatedFunction", "" }, { "ModuleRelativePath", "Public/Animation/UMGSequencePlayer.h" }, }; #endif // WITH_METADATA // ********** Begin Function SetUserTag constinit property declarations **************************** static const UECodeGen_Private::FNamePropertyParams NewProp_InUserTag; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetUserTag constinit property declarations ****************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetUserTag Property Definitions *************************************** const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::NewProp_InUserTag = { "InUserTag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMGSequencePlayer_eventSetUserTag_Parms, InUserTag), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::NewProp_InUserTag, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::PropPointers) < 2048); // ********** End Function SetUserTag Property Definitions ***************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UUMGSequencePlayer, nullptr, "SetUserTag", Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::PropPointers), sizeof(Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::UMGSequencePlayer_eventSetUserTag_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::Function_MetaDataParams), Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::UMGSequencePlayer_eventSetUserTag_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UUMGSequencePlayer::execSetUserTag) { P_GET_PROPERTY(FNameProperty,Z_Param_InUserTag); P_FINISH; P_NATIVE_BEGIN; P_THIS->SetUserTag(Z_Param_InUserTag); P_NATIVE_END; } // ********** End Class UUMGSequencePlayer Function SetUserTag ************************************* // ********** Begin Class UUMGSequencePlayer ******************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UUMGSequencePlayer; UClass* UUMGSequencePlayer::GetPrivateStaticClass() { using TClass = UUMGSequencePlayer; if (!Z_Registration_Info_UClass_UUMGSequencePlayer.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("UMGSequencePlayer"), Z_Registration_Info_UClass_UUMGSequencePlayer.InnerSingleton, StaticRegisterNativesUUMGSequencePlayer, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UUMGSequencePlayer.InnerSingleton; } UClass* Z_Construct_UClass_UUMGSequencePlayer_NoRegister() { return UUMGSequencePlayer::GetPrivateStaticClass(); } struct Z_Construct_UClass_UUMGSequencePlayer_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "IncludePath", "Animation/UMGSequencePlayer.h" }, { "ModuleRelativePath", "Public/Animation/UMGSequencePlayer.h" }, { "ObjectInitializerConstructorDeclared", "" }, }; #endif // WITH_METADATA // ********** Begin Class UUMGSequencePlayer constinit property declarations *********************** // ********** End Class UUMGSequencePlayer constinit property declarations ************************* static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("GetUserTag"), .Pointer = &UUMGSequencePlayer::execGetUserTag }, { .NameUTF8 = UTF8TEXT("SetUserTag"), .Pointer = &UUMGSequencePlayer::execSetUserTag }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag, "GetUserTag" }, // 2593017546 { &Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag, "SetUserTag" }, // 1275894416 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UUMGSequencePlayer_Statics UObject* (*const Z_Construct_UClass_UUMGSequencePlayer_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_UMG, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UUMGSequencePlayer_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UUMGSequencePlayer_Statics::ClassParams = { &UUMGSequencePlayer::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000800A8u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UUMGSequencePlayer_Statics::Class_MetaDataParams), Z_Construct_UClass_UUMGSequencePlayer_Statics::Class_MetaDataParams) }; void UUMGSequencePlayer::StaticRegisterNativesUUMGSequencePlayer() { UClass* Class = UUMGSequencePlayer::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UUMGSequencePlayer_Statics::Funcs)); } UClass* Z_Construct_UClass_UUMGSequencePlayer() { if (!Z_Registration_Info_UClass_UUMGSequencePlayer.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UUMGSequencePlayer.OuterSingleton, Z_Construct_UClass_UUMGSequencePlayer_Statics::ClassParams); } return Z_Registration_Info_UClass_UUMGSequencePlayer.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UUMGSequencePlayer); UUMGSequencePlayer::~UUMGSequencePlayer() {} // ********** End Class UUMGSequencePlayer ********************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h__Script_UMG_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UUMGSequencePlayer, UUMGSequencePlayer::StaticClass, TEXT("UUMGSequencePlayer"), &Z_Registration_Info_UClass_UUMGSequencePlayer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UUMGSequencePlayer), 533038126U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h__Script_UMG_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h__Script_UMG_1928348038{ TEXT("/Script/UMG"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h__Script_UMG_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h__Script_UMG_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS