101 lines
5.1 KiB
C
101 lines
5.1 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "SubobjectDataBlueprintFunctionLibrary.h"
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#ifdef SUBOBJECTDATAINTERFACE_SubobjectDataBlueprintFunctionLibrary_generated_h
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#error "SubobjectDataBlueprintFunctionLibrary.generated.h already included, missing '#pragma once' in SubobjectDataBlueprintFunctionLibrary.h"
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#endif
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#define SUBOBJECTDATAINTERFACE_SubobjectDataBlueprintFunctionLibrary_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UBlueprint;
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class UObject;
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struct FSubobjectData;
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struct FSubobjectDataHandle;
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// ********** Begin Class USubobjectDataBlueprintFunctionLibrary ***********************************
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#define FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataBlueprintFunctionLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execIsActor); \
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DECLARE_FUNCTION(execIsRootActor); \
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DECLARE_FUNCTION(execIsChildActor); \
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DECLARE_FUNCTION(execIsComponent); \
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DECLARE_FUNCTION(execIsDefaultSceneRoot); \
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DECLARE_FUNCTION(execIsRootComponent); \
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DECLARE_FUNCTION(execIsSceneComponent); \
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DECLARE_FUNCTION(execIsInheritedComponent); \
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DECLARE_FUNCTION(execIsNativeComponent); \
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DECLARE_FUNCTION(execIsInstancedActor); \
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DECLARE_FUNCTION(execIsInstancedComponent); \
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DECLARE_FUNCTION(execGetBlueprint); \
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DECLARE_FUNCTION(execGetObjectForBlueprint); \
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DECLARE_FUNCTION(execGetAssociatedObject); \
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DECLARE_FUNCTION(execGetObject); \
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DECLARE_FUNCTION(execCanRename); \
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DECLARE_FUNCTION(execCanReparent); \
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DECLARE_FUNCTION(execCanCopy); \
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DECLARE_FUNCTION(execCanDuplicate); \
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DECLARE_FUNCTION(execCanDelete); \
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DECLARE_FUNCTION(execCanEdit); \
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DECLARE_FUNCTION(execIsAttachedTo); \
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DECLARE_FUNCTION(execGetVariableName); \
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DECLARE_FUNCTION(execGetDisplayName); \
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DECLARE_FUNCTION(execGetParentHandle); \
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DECLARE_FUNCTION(execGetHandle); \
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DECLARE_FUNCTION(execGetData); \
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DECLARE_FUNCTION(execIsHandleValid); \
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DECLARE_FUNCTION(execIsValid);
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struct Z_Construct_UClass_USubobjectDataBlueprintFunctionLibrary_Statics;
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SUBOBJECTDATAINTERFACE_API UClass* Z_Construct_UClass_USubobjectDataBlueprintFunctionLibrary_NoRegister();
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#define FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataBlueprintFunctionLibrary_h_29_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUSubobjectDataBlueprintFunctionLibrary(); \
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friend struct ::Z_Construct_UClass_USubobjectDataBlueprintFunctionLibrary_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend SUBOBJECTDATAINTERFACE_API UClass* ::Z_Construct_UClass_USubobjectDataBlueprintFunctionLibrary_NoRegister(); \
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public: \
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DECLARE_CLASS2(USubobjectDataBlueprintFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/SubobjectDataInterface"), Z_Construct_UClass_USubobjectDataBlueprintFunctionLibrary_NoRegister) \
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DECLARE_SERIALIZER(USubobjectDataBlueprintFunctionLibrary)
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#define FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataBlueprintFunctionLibrary_h_29_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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SUBOBJECTDATAINTERFACE_API USubobjectDataBlueprintFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USubobjectDataBlueprintFunctionLibrary(USubobjectDataBlueprintFunctionLibrary&&) = delete; \
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USubobjectDataBlueprintFunctionLibrary(const USubobjectDataBlueprintFunctionLibrary&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(SUBOBJECTDATAINTERFACE_API, USubobjectDataBlueprintFunctionLibrary); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USubobjectDataBlueprintFunctionLibrary); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USubobjectDataBlueprintFunctionLibrary) \
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SUBOBJECTDATAINTERFACE_API virtual ~USubobjectDataBlueprintFunctionLibrary();
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#define FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataBlueprintFunctionLibrary_h_26_PROLOG
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#define FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataBlueprintFunctionLibrary_h_29_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataBlueprintFunctionLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataBlueprintFunctionLibrary_h_29_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataBlueprintFunctionLibrary_h_29_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USubobjectDataBlueprintFunctionLibrary;
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// ********** End Class USubobjectDataBlueprintFunctionLibrary *************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataBlueprintFunctionLibrary_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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