// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SubobjectDataBlueprintFunctionLibrary.h" #ifdef SUBOBJECTDATAINTERFACE_SubobjectDataBlueprintFunctionLibrary_generated_h #error "SubobjectDataBlueprintFunctionLibrary.generated.h already included, missing '#pragma once' in SubobjectDataBlueprintFunctionLibrary.h" #endif #define SUBOBJECTDATAINTERFACE_SubobjectDataBlueprintFunctionLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UBlueprint; class UObject; struct FSubobjectData; struct FSubobjectDataHandle; // ********** Begin Class USubobjectDataBlueprintFunctionLibrary *********************************** #define FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataBlueprintFunctionLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execIsActor); \ DECLARE_FUNCTION(execIsRootActor); \ DECLARE_FUNCTION(execIsChildActor); \ DECLARE_FUNCTION(execIsComponent); \ DECLARE_FUNCTION(execIsDefaultSceneRoot); \ DECLARE_FUNCTION(execIsRootComponent); \ DECLARE_FUNCTION(execIsSceneComponent); \ DECLARE_FUNCTION(execIsInheritedComponent); \ DECLARE_FUNCTION(execIsNativeComponent); \ DECLARE_FUNCTION(execIsInstancedActor); \ DECLARE_FUNCTION(execIsInstancedComponent); \ DECLARE_FUNCTION(execGetBlueprint); \ DECLARE_FUNCTION(execGetObjectForBlueprint); \ DECLARE_FUNCTION(execGetAssociatedObject); \ DECLARE_FUNCTION(execGetObject); \ DECLARE_FUNCTION(execCanRename); \ DECLARE_FUNCTION(execCanReparent); \ DECLARE_FUNCTION(execCanCopy); \ DECLARE_FUNCTION(execCanDuplicate); \ DECLARE_FUNCTION(execCanDelete); \ DECLARE_FUNCTION(execCanEdit); \ DECLARE_FUNCTION(execIsAttachedTo); \ DECLARE_FUNCTION(execGetVariableName); \ DECLARE_FUNCTION(execGetDisplayName); \ DECLARE_FUNCTION(execGetParentHandle); \ DECLARE_FUNCTION(execGetHandle); \ DECLARE_FUNCTION(execGetData); \ DECLARE_FUNCTION(execIsHandleValid); \ DECLARE_FUNCTION(execIsValid); struct Z_Construct_UClass_USubobjectDataBlueprintFunctionLibrary_Statics; SUBOBJECTDATAINTERFACE_API UClass* Z_Construct_UClass_USubobjectDataBlueprintFunctionLibrary_NoRegister(); #define FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataBlueprintFunctionLibrary_h_29_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSubobjectDataBlueprintFunctionLibrary(); \ friend struct ::Z_Construct_UClass_USubobjectDataBlueprintFunctionLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend SUBOBJECTDATAINTERFACE_API UClass* ::Z_Construct_UClass_USubobjectDataBlueprintFunctionLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(USubobjectDataBlueprintFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/SubobjectDataInterface"), Z_Construct_UClass_USubobjectDataBlueprintFunctionLibrary_NoRegister) \ DECLARE_SERIALIZER(USubobjectDataBlueprintFunctionLibrary) #define FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataBlueprintFunctionLibrary_h_29_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ SUBOBJECTDATAINTERFACE_API USubobjectDataBlueprintFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USubobjectDataBlueprintFunctionLibrary(USubobjectDataBlueprintFunctionLibrary&&) = delete; \ USubobjectDataBlueprintFunctionLibrary(const USubobjectDataBlueprintFunctionLibrary&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(SUBOBJECTDATAINTERFACE_API, USubobjectDataBlueprintFunctionLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USubobjectDataBlueprintFunctionLibrary); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USubobjectDataBlueprintFunctionLibrary) \ SUBOBJECTDATAINTERFACE_API virtual ~USubobjectDataBlueprintFunctionLibrary(); #define FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataBlueprintFunctionLibrary_h_26_PROLOG #define FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataBlueprintFunctionLibrary_h_29_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataBlueprintFunctionLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataBlueprintFunctionLibrary_h_29_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataBlueprintFunctionLibrary_h_29_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USubobjectDataBlueprintFunctionLibrary; // ********** End Class USubobjectDataBlueprintFunctionLibrary ************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataBlueprintFunctionLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS