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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StateTreeModule/UHT/StateTreeEvents.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "StateTreeEvents.h"
#ifdef STATETREEMODULE_StateTreeEvents_generated_h
#error "StateTreeEvents.generated.h already included, missing '#pragma once' in StateTreeEvents.h"
#endif
#define STATETREEMODULE_StateTreeEvents_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FStateTreeEvent ***************************************************
struct Z_Construct_UScriptStruct_FStateTreeEvent_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeEvents_h_30_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeEvent_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct();
struct FStateTreeEvent;
// ********** End ScriptStruct FStateTreeEvent *****************************************************
// ********** Begin ScriptStruct FStateTreeSharedEvent *********************************************
struct Z_Construct_UScriptStruct_FStateTreeSharedEvent_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeEvents_h_77_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeSharedEvent_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct();
struct FStateTreeSharedEvent;
// ********** End ScriptStruct FStateTreeSharedEvent ***********************************************
// ********** Begin ScriptStruct FStateTreeEventQueue **********************************************
struct Z_Construct_UScriptStruct_FStateTreeEventQueue_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeEvents_h_152_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeEventQueue_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct();
struct FStateTreeEventQueue;
// ********** End ScriptStruct FStateTreeEventQueue ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeEvents_h
// ********** Begin Enum EStateTreeLoopEvents ******************************************************
#define FOREACH_ENUM_ESTATETREELOOPEVENTS(op) \
op(EStateTreeLoopEvents::Next) \
op(EStateTreeLoopEvents::Break) \
op(EStateTreeLoopEvents::Consume)
enum class EStateTreeLoopEvents : uint8;
template<> struct TIsUEnumClass<EStateTreeLoopEvents> { enum { Value = true }; };
template<> STATETREEMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum<EStateTreeLoopEvents>();
// ********** End Enum EStateTreeLoopEvents ********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS