// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "StateTreeEvents.h" #ifdef STATETREEMODULE_StateTreeEvents_generated_h #error "StateTreeEvents.generated.h already included, missing '#pragma once' in StateTreeEvents.h" #endif #define STATETREEMODULE_StateTreeEvents_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FStateTreeEvent *************************************************** struct Z_Construct_UScriptStruct_FStateTreeEvent_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeEvents_h_30_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeEvent_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); struct FStateTreeEvent; // ********** End ScriptStruct FStateTreeEvent ***************************************************** // ********** Begin ScriptStruct FStateTreeSharedEvent ********************************************* struct Z_Construct_UScriptStruct_FStateTreeSharedEvent_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeEvents_h_77_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeSharedEvent_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); struct FStateTreeSharedEvent; // ********** End ScriptStruct FStateTreeSharedEvent *********************************************** // ********** Begin ScriptStruct FStateTreeEventQueue ********************************************** struct Z_Construct_UScriptStruct_FStateTreeEventQueue_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeEvents_h_152_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeEventQueue_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); struct FStateTreeEventQueue; // ********** End ScriptStruct FStateTreeEventQueue ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeEvents_h // ********** Begin Enum EStateTreeLoopEvents ****************************************************** #define FOREACH_ENUM_ESTATETREELOOPEVENTS(op) \ op(EStateTreeLoopEvents::Next) \ op(EStateTreeLoopEvents::Break) \ op(EStateTreeLoopEvents::Consume) enum class EStateTreeLoopEvents : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> STATETREEMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EStateTreeLoopEvents ******************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS