64 lines
3.3 KiB
C
64 lines
3.3 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "SkeletalMeshDescription.h"
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#ifdef SKELETALMESHDESCRIPTION_SkeletalMeshDescription_generated_h
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#error "SkeletalMeshDescription.generated.h already included, missing '#pragma once' in SkeletalMeshDescription.h"
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#endif
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#define SKELETALMESHDESCRIPTION_SkeletalMeshDescription_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class USkeletalMeshDescription *************************************************
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struct Z_Construct_UClass_USkeletalMeshDescription_Statics;
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SKELETALMESHDESCRIPTION_API UClass* Z_Construct_UClass_USkeletalMeshDescription_NoRegister();
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#define FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshDescription_h_15_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUSkeletalMeshDescription(); \
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friend struct ::Z_Construct_UClass_USkeletalMeshDescription_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend SKELETALMESHDESCRIPTION_API UClass* ::Z_Construct_UClass_USkeletalMeshDescription_NoRegister(); \
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public: \
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DECLARE_CLASS2(USkeletalMeshDescription, UMeshDescriptionBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/SkeletalMeshDescription"), Z_Construct_UClass_USkeletalMeshDescription_NoRegister) \
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DECLARE_SERIALIZER(USkeletalMeshDescription)
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#define FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshDescription_h_15_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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SKELETALMESHDESCRIPTION_API USkeletalMeshDescription(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USkeletalMeshDescription(USkeletalMeshDescription&&) = delete; \
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USkeletalMeshDescription(const USkeletalMeshDescription&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(SKELETALMESHDESCRIPTION_API, USkeletalMeshDescription); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshDescription); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalMeshDescription) \
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SKELETALMESHDESCRIPTION_API virtual ~USkeletalMeshDescription();
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#define FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshDescription_h_11_PROLOG
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#define FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshDescription_h_15_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshDescription_h_15_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshDescription_h_15_ENHANCED_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USkeletalMeshDescription;
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// ********** End Class USkeletalMeshDescription ***************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshDescription_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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