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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PBIK/UHT/PBIKSolver.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/PBIKSolver.h"
#ifdef PBIK_PBIKSolver_generated_h
#error "PBIKSolver.generated.h already included, missing '#pragma once' in PBIKSolver.h"
#endif
#define PBIK_PBIKSolver_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRootPrePullSettings **********************************************
struct Z_Construct_UScriptStruct_FRootPrePullSettings_Statics;
#define FID_Engine_Plugins_Experimental_FullBodyIK_Source_PBIK_Public_Core_PBIKSolver_h_112_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRootPrePullSettings_Statics; \
PBIK_API static class UScriptStruct* StaticStruct();
struct FRootPrePullSettings;
// ********** End ScriptStruct FRootPrePullSettings ************************************************
// ********** Begin ScriptStruct FPBIKSolverSettings ***********************************************
struct Z_Construct_UScriptStruct_FPBIKSolverSettings_Statics;
#define FID_Engine_Plugins_Experimental_FullBodyIK_Source_PBIK_Public_Core_PBIKSolver_h_150_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPBIKSolverSettings_Statics; \
PBIK_API static class UScriptStruct* StaticStruct();
struct FPBIKSolverSettings;
// ********** End ScriptStruct FPBIKSolverSettings *************************************************
// ********** Begin ScriptStruct FPBIKSolver *******************************************************
struct Z_Construct_UScriptStruct_FPBIKSolver_Statics;
#define FID_Engine_Plugins_Experimental_FullBodyIK_Source_PBIK_Public_Core_PBIKSolver_h_201_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPBIKSolver_Statics; \
PBIK_API static class UScriptStruct* StaticStruct();
struct FPBIKSolver;
// ********** End ScriptStruct FPBIKSolver *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_FullBodyIK_Source_PBIK_Public_Core_PBIKSolver_h
// ********** Begin Enum EPBIKRootBehavior *********************************************************
#define FOREACH_ENUM_EPBIKROOTBEHAVIOR(op) \
op(EPBIKRootBehavior::PrePull) \
op(EPBIKRootBehavior::PinToInput) \
op(EPBIKRootBehavior::Free)
enum class EPBIKRootBehavior : uint8;
template<> struct TIsUEnumClass<EPBIKRootBehavior> { enum { Value = true }; };
template<> PBIK_NON_ATTRIBUTED_API UEnum* StaticEnum<EPBIKRootBehavior>();
// ********** End Enum EPBIKRootBehavior ***********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS