// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Core/PBIKSolver.h" #ifdef PBIK_PBIKSolver_generated_h #error "PBIKSolver.generated.h already included, missing '#pragma once' in PBIKSolver.h" #endif #define PBIK_PBIKSolver_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRootPrePullSettings ********************************************** struct Z_Construct_UScriptStruct_FRootPrePullSettings_Statics; #define FID_Engine_Plugins_Experimental_FullBodyIK_Source_PBIK_Public_Core_PBIKSolver_h_112_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRootPrePullSettings_Statics; \ PBIK_API static class UScriptStruct* StaticStruct(); struct FRootPrePullSettings; // ********** End ScriptStruct FRootPrePullSettings ************************************************ // ********** Begin ScriptStruct FPBIKSolverSettings *********************************************** struct Z_Construct_UScriptStruct_FPBIKSolverSettings_Statics; #define FID_Engine_Plugins_Experimental_FullBodyIK_Source_PBIK_Public_Core_PBIKSolver_h_150_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPBIKSolverSettings_Statics; \ PBIK_API static class UScriptStruct* StaticStruct(); struct FPBIKSolverSettings; // ********** End ScriptStruct FPBIKSolverSettings ************************************************* // ********** Begin ScriptStruct FPBIKSolver ******************************************************* struct Z_Construct_UScriptStruct_FPBIKSolver_Statics; #define FID_Engine_Plugins_Experimental_FullBodyIK_Source_PBIK_Public_Core_PBIKSolver_h_201_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPBIKSolver_Statics; \ PBIK_API static class UScriptStruct* StaticStruct(); struct FPBIKSolver; // ********** End ScriptStruct FPBIKSolver ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_FullBodyIK_Source_PBIK_Public_Core_PBIKSolver_h // ********** Begin Enum EPBIKRootBehavior ********************************************************* #define FOREACH_ENUM_EPBIKROOTBEHAVIOR(op) \ op(EPBIKRootBehavior::PrePull) \ op(EPBIKRootBehavior::PinToInput) \ op(EPBIKRootBehavior::Free) enum class EPBIKRootBehavior : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> PBIK_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPBIKRootBehavior *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS