Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/OnlineSubsystemUtils/UHT/TurnBasedBlueprintLibrary.gen.cpp

422 lines
33 KiB
C++
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "TurnBasedBlueprintLibrary.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeTurnBasedBlueprintLibrary() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
ONLINESUBSYSTEMUTILS_API UClass* Z_Construct_UClass_UTurnBasedBlueprintLibrary();
ONLINESUBSYSTEMUTILS_API UClass* Z_Construct_UClass_UTurnBasedBlueprintLibrary_NoRegister();
UPackage* Z_Construct_UPackage__Script_OnlineSubsystemUtils();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UTurnBasedBlueprintLibrary Function GetIsMyTurn **************************
struct Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics
{
struct TurnBasedBlueprintLibrary_eventGetIsMyTurn_Parms
{
UObject* WorldContextObject;
APlayerController* PlayerController;
FString MatchID;
bool bIsMyTurn;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Online|TurnBased" },
{ "Comment", "/*out*/" },
{ "ModuleRelativePath", "Classes/TurnBasedBlueprintLibrary.h" },
{ "ToolTip", "out" },
{ "WorldContext", "WorldContextObject" },
};
#endif // WITH_METADATA
// ********** Begin Function GetIsMyTurn constinit property declarations ***************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FStrPropertyParams NewProp_MatchID;
static void NewProp_bIsMyTurn_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsMyTurn;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetIsMyTurn constinit property declarations *****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetIsMyTurn Property Definitions **************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetIsMyTurn_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetIsMyTurn_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_MatchID = { "MatchID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetIsMyTurn_Parms, MatchID), METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_bIsMyTurn_SetBit(void* Obj)
{
((TurnBasedBlueprintLibrary_eventGetIsMyTurn_Parms*)Obj)->bIsMyTurn = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_bIsMyTurn = { "bIsMyTurn", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(TurnBasedBlueprintLibrary_eventGetIsMyTurn_Parms), &Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_bIsMyTurn_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_WorldContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_MatchID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_bIsMyTurn,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::PropPointers) < 2048);
// ********** End Function GetIsMyTurn Property Definitions ****************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UTurnBasedBlueprintLibrary, nullptr, "GetIsMyTurn", Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::TurnBasedBlueprintLibrary_eventGetIsMyTurn_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::Function_MetaDataParams), Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::TurnBasedBlueprintLibrary_eventGetIsMyTurn_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UTurnBasedBlueprintLibrary::execGetIsMyTurn)
{
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_GET_PROPERTY(FStrProperty,Z_Param_MatchID);
P_GET_UBOOL_REF(Z_Param_Out_bIsMyTurn);
P_FINISH;
P_NATIVE_BEGIN;
UTurnBasedBlueprintLibrary::GetIsMyTurn(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_MatchID,Z_Param_Out_bIsMyTurn);
P_NATIVE_END;
}
// ********** End Class UTurnBasedBlueprintLibrary Function GetIsMyTurn ****************************
// ********** Begin Class UTurnBasedBlueprintLibrary Function GetMyPlayerIndex *********************
struct Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics
{
struct TurnBasedBlueprintLibrary_eventGetMyPlayerIndex_Parms
{
UObject* WorldContextObject;
APlayerController* PlayerController;
FString MatchID;
int32 PlayerIndex;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Online|TurnBased" },
{ "Comment", "/*out*/" },
{ "ModuleRelativePath", "Classes/TurnBasedBlueprintLibrary.h" },
{ "ToolTip", "out" },
{ "WorldContext", "WorldContextObject" },
};
#endif // WITH_METADATA
// ********** Begin Function GetMyPlayerIndex constinit property declarations **********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FStrPropertyParams NewProp_MatchID;
static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerIndex;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetMyPlayerIndex constinit property declarations ************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetMyPlayerIndex Property Definitions *********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetMyPlayerIndex_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetMyPlayerIndex_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::NewProp_MatchID = { "MatchID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetMyPlayerIndex_Parms, MatchID), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::NewProp_PlayerIndex = { "PlayerIndex", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetMyPlayerIndex_Parms, PlayerIndex), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::NewProp_WorldContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::NewProp_MatchID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::NewProp_PlayerIndex,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::PropPointers) < 2048);
// ********** End Function GetMyPlayerIndex Property Definitions ***********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UTurnBasedBlueprintLibrary, nullptr, "GetMyPlayerIndex", Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::TurnBasedBlueprintLibrary_eventGetMyPlayerIndex_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::Function_MetaDataParams), Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::TurnBasedBlueprintLibrary_eventGetMyPlayerIndex_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UTurnBasedBlueprintLibrary::execGetMyPlayerIndex)
{
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_GET_PROPERTY(FStrProperty,Z_Param_MatchID);
P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_PlayerIndex);
P_FINISH;
P_NATIVE_BEGIN;
UTurnBasedBlueprintLibrary::GetMyPlayerIndex(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_MatchID,Z_Param_Out_PlayerIndex);
P_NATIVE_END;
}
// ********** End Class UTurnBasedBlueprintLibrary Function GetMyPlayerIndex ***********************
// ********** Begin Class UTurnBasedBlueprintLibrary Function GetPlayerDisplayName *****************
struct Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics
{
struct TurnBasedBlueprintLibrary_eventGetPlayerDisplayName_Parms
{
UObject* WorldContextObject;
APlayerController* PlayerController;
FString MatchID;
int32 PlayerIndex;
FString PlayerDisplayName;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Online|TurnBased" },
{ "Comment", "/*out*/" },
{ "ModuleRelativePath", "Classes/TurnBasedBlueprintLibrary.h" },
{ "ToolTip", "out" },
{ "WorldContext", "WorldContextObject" },
};
#endif // WITH_METADATA
// ********** Begin Function GetPlayerDisplayName constinit property declarations ******************
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FStrPropertyParams NewProp_MatchID;
static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerIndex;
static const UECodeGen_Private::FStrPropertyParams NewProp_PlayerDisplayName;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetPlayerDisplayName constinit property declarations ********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetPlayerDisplayName Property Definitions *****************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetPlayerDisplayName_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetPlayerDisplayName_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_MatchID = { "MatchID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetPlayerDisplayName_Parms, MatchID), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_PlayerIndex = { "PlayerIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetPlayerDisplayName_Parms, PlayerIndex), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_PlayerDisplayName = { "PlayerDisplayName", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetPlayerDisplayName_Parms, PlayerDisplayName), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_WorldContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_MatchID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_PlayerIndex,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_PlayerDisplayName,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::PropPointers) < 2048);
// ********** End Function GetPlayerDisplayName Property Definitions *******************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UTurnBasedBlueprintLibrary, nullptr, "GetPlayerDisplayName", Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::TurnBasedBlueprintLibrary_eventGetPlayerDisplayName_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::Function_MetaDataParams), Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::TurnBasedBlueprintLibrary_eventGetPlayerDisplayName_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UTurnBasedBlueprintLibrary::execGetPlayerDisplayName)
{
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_GET_PROPERTY(FStrProperty,Z_Param_MatchID);
P_GET_PROPERTY(FIntProperty,Z_Param_PlayerIndex);
P_GET_PROPERTY_REF(FStrProperty,Z_Param_Out_PlayerDisplayName);
P_FINISH;
P_NATIVE_BEGIN;
UTurnBasedBlueprintLibrary::GetPlayerDisplayName(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_MatchID,Z_Param_PlayerIndex,Z_Param_Out_PlayerDisplayName);
P_NATIVE_END;
}
// ********** End Class UTurnBasedBlueprintLibrary Function GetPlayerDisplayName *******************
// ********** Begin Class UTurnBasedBlueprintLibrary Function RegisterTurnBasedMatchInterfaceObject
struct Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics
{
struct TurnBasedBlueprintLibrary_eventRegisterTurnBasedMatchInterfaceObject_Parms
{
UObject* WorldContextObject;
APlayerController* PlayerController;
UObject* Object;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Online|TurnBased" },
{ "ModuleRelativePath", "Classes/TurnBasedBlueprintLibrary.h" },
{ "WorldContext", "WorldContextObject" },
};
#endif // WITH_METADATA
// ********** Begin Function RegisterTurnBasedMatchInterfaceObject constinit property declarations *
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Object;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function RegisterTurnBasedMatchInterfaceObject constinit property declarations ***
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function RegisterTurnBasedMatchInterfaceObject Property Definitions ************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventRegisterTurnBasedMatchInterfaceObject_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventRegisterTurnBasedMatchInterfaceObject_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::NewProp_Object = { "Object", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventRegisterTurnBasedMatchInterfaceObject_Parms, Object), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::NewProp_WorldContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::NewProp_Object,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::PropPointers) < 2048);
// ********** End Function RegisterTurnBasedMatchInterfaceObject Property Definitions **************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UTurnBasedBlueprintLibrary, nullptr, "RegisterTurnBasedMatchInterfaceObject", Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::TurnBasedBlueprintLibrary_eventRegisterTurnBasedMatchInterfaceObject_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::Function_MetaDataParams), Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::TurnBasedBlueprintLibrary_eventRegisterTurnBasedMatchInterfaceObject_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UTurnBasedBlueprintLibrary::execRegisterTurnBasedMatchInterfaceObject)
{
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_GET_OBJECT(UObject,Z_Param_Object);
P_FINISH;
P_NATIVE_BEGIN;
UTurnBasedBlueprintLibrary::RegisterTurnBasedMatchInterfaceObject(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_Object);
P_NATIVE_END;
}
// ********** End Class UTurnBasedBlueprintLibrary Function RegisterTurnBasedMatchInterfaceObject **
// ********** Begin Class UTurnBasedBlueprintLibrary ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UTurnBasedBlueprintLibrary;
UClass* UTurnBasedBlueprintLibrary::GetPrivateStaticClass()
{
using TClass = UTurnBasedBlueprintLibrary;
if (!Z_Registration_Info_UClass_UTurnBasedBlueprintLibrary.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("TurnBasedBlueprintLibrary"),
Z_Registration_Info_UClass_UTurnBasedBlueprintLibrary.InnerSingleton,
StaticRegisterNativesUTurnBasedBlueprintLibrary,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UTurnBasedBlueprintLibrary.InnerSingleton;
}
UClass* Z_Construct_UClass_UTurnBasedBlueprintLibrary_NoRegister()
{
return UTurnBasedBlueprintLibrary::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UTurnBasedBlueprintLibrary_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "// Library of synchronous achievement calls\n" },
{ "IncludePath", "TurnBasedBlueprintLibrary.h" },
{ "ModuleRelativePath", "Classes/TurnBasedBlueprintLibrary.h" },
{ "ScriptName", "TurnBasedLibrary" },
{ "ToolTip", "Library of synchronous achievement calls" },
};
#endif // WITH_METADATA
// ********** Begin Class UTurnBasedBlueprintLibrary constinit property declarations ***************
// ********** End Class UTurnBasedBlueprintLibrary constinit property declarations *****************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("GetIsMyTurn"), .Pointer = &UTurnBasedBlueprintLibrary::execGetIsMyTurn },
{ .NameUTF8 = UTF8TEXT("GetMyPlayerIndex"), .Pointer = &UTurnBasedBlueprintLibrary::execGetMyPlayerIndex },
{ .NameUTF8 = UTF8TEXT("GetPlayerDisplayName"), .Pointer = &UTurnBasedBlueprintLibrary::execGetPlayerDisplayName },
{ .NameUTF8 = UTF8TEXT("RegisterTurnBasedMatchInterfaceObject"), .Pointer = &UTurnBasedBlueprintLibrary::execRegisterTurnBasedMatchInterfaceObject },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn, "GetIsMyTurn" }, // 3400843182
{ &Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex, "GetMyPlayerIndex" }, // 1519169053
{ &Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName, "GetPlayerDisplayName" }, // 2258237736
{ &Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject, "RegisterTurnBasedMatchInterfaceObject" }, // 3175677874
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UTurnBasedBlueprintLibrary>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UTurnBasedBlueprintLibrary_Statics
UObject* (*const Z_Construct_UClass_UTurnBasedBlueprintLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_OnlineSubsystemUtils,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UTurnBasedBlueprintLibrary_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UTurnBasedBlueprintLibrary_Statics::ClassParams = {
&UTurnBasedBlueprintLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UTurnBasedBlueprintLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_UTurnBasedBlueprintLibrary_Statics::Class_MetaDataParams)
};
void UTurnBasedBlueprintLibrary::StaticRegisterNativesUTurnBasedBlueprintLibrary()
{
UClass* Class = UTurnBasedBlueprintLibrary::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UTurnBasedBlueprintLibrary_Statics::Funcs));
}
UClass* Z_Construct_UClass_UTurnBasedBlueprintLibrary()
{
if (!Z_Registration_Info_UClass_UTurnBasedBlueprintLibrary.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UTurnBasedBlueprintLibrary.OuterSingleton, Z_Construct_UClass_UTurnBasedBlueprintLibrary_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UTurnBasedBlueprintLibrary.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UTurnBasedBlueprintLibrary);
UTurnBasedBlueprintLibrary::~UTurnBasedBlueprintLibrary() {}
// ********** End Class UTurnBasedBlueprintLibrary *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_TurnBasedBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UTurnBasedBlueprintLibrary, UTurnBasedBlueprintLibrary::StaticClass, TEXT("UTurnBasedBlueprintLibrary"), &Z_Registration_Info_UClass_UTurnBasedBlueprintLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UTurnBasedBlueprintLibrary), 1326533636U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_TurnBasedBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_TurnBasedBlueprintLibrary_h__Script_OnlineSubsystemUtils_2873168073{
TEXT("/Script/OnlineSubsystemUtils"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_TurnBasedBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_TurnBasedBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS