// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "TurnBasedBlueprintLibrary.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeTurnBasedBlueprintLibrary() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); ONLINESUBSYSTEMUTILS_API UClass* Z_Construct_UClass_UTurnBasedBlueprintLibrary(); ONLINESUBSYSTEMUTILS_API UClass* Z_Construct_UClass_UTurnBasedBlueprintLibrary_NoRegister(); UPackage* Z_Construct_UPackage__Script_OnlineSubsystemUtils(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UTurnBasedBlueprintLibrary Function GetIsMyTurn ************************** struct Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics { struct TurnBasedBlueprintLibrary_eventGetIsMyTurn_Parms { UObject* WorldContextObject; APlayerController* PlayerController; FString MatchID; bool bIsMyTurn; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Online|TurnBased" }, { "Comment", "/*out*/" }, { "ModuleRelativePath", "Classes/TurnBasedBlueprintLibrary.h" }, { "ToolTip", "out" }, { "WorldContext", "WorldContextObject" }, }; #endif // WITH_METADATA // ********** Begin Function GetIsMyTurn constinit property declarations *************************** static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static const UECodeGen_Private::FStrPropertyParams NewProp_MatchID; static void NewProp_bIsMyTurn_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsMyTurn; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetIsMyTurn constinit property declarations ***************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetIsMyTurn Property Definitions ************************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetIsMyTurn_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetIsMyTurn_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_MatchID = { "MatchID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetIsMyTurn_Parms, MatchID), METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_bIsMyTurn_SetBit(void* Obj) { ((TurnBasedBlueprintLibrary_eventGetIsMyTurn_Parms*)Obj)->bIsMyTurn = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_bIsMyTurn = { "bIsMyTurn", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(TurnBasedBlueprintLibrary_eventGetIsMyTurn_Parms), &Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_bIsMyTurn_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_PlayerController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_MatchID, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::NewProp_bIsMyTurn, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::PropPointers) < 2048); // ********** End Function GetIsMyTurn Property Definitions **************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UTurnBasedBlueprintLibrary, nullptr, "GetIsMyTurn", Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::PropPointers), sizeof(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::TurnBasedBlueprintLibrary_eventGetIsMyTurn_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::Function_MetaDataParams), Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::TurnBasedBlueprintLibrary_eventGetIsMyTurn_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UTurnBasedBlueprintLibrary::execGetIsMyTurn) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_GET_PROPERTY(FStrProperty,Z_Param_MatchID); P_GET_UBOOL_REF(Z_Param_Out_bIsMyTurn); P_FINISH; P_NATIVE_BEGIN; UTurnBasedBlueprintLibrary::GetIsMyTurn(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_MatchID,Z_Param_Out_bIsMyTurn); P_NATIVE_END; } // ********** End Class UTurnBasedBlueprintLibrary Function GetIsMyTurn **************************** // ********** Begin Class UTurnBasedBlueprintLibrary Function GetMyPlayerIndex ********************* struct Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics { struct TurnBasedBlueprintLibrary_eventGetMyPlayerIndex_Parms { UObject* WorldContextObject; APlayerController* PlayerController; FString MatchID; int32 PlayerIndex; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Online|TurnBased" }, { "Comment", "/*out*/" }, { "ModuleRelativePath", "Classes/TurnBasedBlueprintLibrary.h" }, { "ToolTip", "out" }, { "WorldContext", "WorldContextObject" }, }; #endif // WITH_METADATA // ********** Begin Function GetMyPlayerIndex constinit property declarations ********************** static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static const UECodeGen_Private::FStrPropertyParams NewProp_MatchID; static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerIndex; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetMyPlayerIndex constinit property declarations ************************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetMyPlayerIndex Property Definitions ********************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetMyPlayerIndex_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetMyPlayerIndex_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::NewProp_MatchID = { "MatchID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetMyPlayerIndex_Parms, MatchID), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::NewProp_PlayerIndex = { "PlayerIndex", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetMyPlayerIndex_Parms, PlayerIndex), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::NewProp_PlayerController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::NewProp_MatchID, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::NewProp_PlayerIndex, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::PropPointers) < 2048); // ********** End Function GetMyPlayerIndex Property Definitions *********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UTurnBasedBlueprintLibrary, nullptr, "GetMyPlayerIndex", Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::PropPointers), sizeof(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::TurnBasedBlueprintLibrary_eventGetMyPlayerIndex_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::Function_MetaDataParams), Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::TurnBasedBlueprintLibrary_eventGetMyPlayerIndex_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UTurnBasedBlueprintLibrary::execGetMyPlayerIndex) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_GET_PROPERTY(FStrProperty,Z_Param_MatchID); P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_PlayerIndex); P_FINISH; P_NATIVE_BEGIN; UTurnBasedBlueprintLibrary::GetMyPlayerIndex(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_MatchID,Z_Param_Out_PlayerIndex); P_NATIVE_END; } // ********** End Class UTurnBasedBlueprintLibrary Function GetMyPlayerIndex *********************** // ********** Begin Class UTurnBasedBlueprintLibrary Function GetPlayerDisplayName ***************** struct Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics { struct TurnBasedBlueprintLibrary_eventGetPlayerDisplayName_Parms { UObject* WorldContextObject; APlayerController* PlayerController; FString MatchID; int32 PlayerIndex; FString PlayerDisplayName; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Online|TurnBased" }, { "Comment", "/*out*/" }, { "ModuleRelativePath", "Classes/TurnBasedBlueprintLibrary.h" }, { "ToolTip", "out" }, { "WorldContext", "WorldContextObject" }, }; #endif // WITH_METADATA // ********** Begin Function GetPlayerDisplayName constinit property declarations ****************** static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static const UECodeGen_Private::FStrPropertyParams NewProp_MatchID; static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerIndex; static const UECodeGen_Private::FStrPropertyParams NewProp_PlayerDisplayName; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetPlayerDisplayName constinit property declarations ******************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetPlayerDisplayName Property Definitions ***************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetPlayerDisplayName_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetPlayerDisplayName_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_MatchID = { "MatchID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetPlayerDisplayName_Parms, MatchID), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_PlayerIndex = { "PlayerIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetPlayerDisplayName_Parms, PlayerIndex), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_PlayerDisplayName = { "PlayerDisplayName", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventGetPlayerDisplayName_Parms, PlayerDisplayName), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_PlayerController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_MatchID, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_PlayerIndex, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::NewProp_PlayerDisplayName, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::PropPointers) < 2048); // ********** End Function GetPlayerDisplayName Property Definitions ******************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UTurnBasedBlueprintLibrary, nullptr, "GetPlayerDisplayName", Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::PropPointers), sizeof(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::TurnBasedBlueprintLibrary_eventGetPlayerDisplayName_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::Function_MetaDataParams), Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::TurnBasedBlueprintLibrary_eventGetPlayerDisplayName_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UTurnBasedBlueprintLibrary::execGetPlayerDisplayName) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_GET_PROPERTY(FStrProperty,Z_Param_MatchID); P_GET_PROPERTY(FIntProperty,Z_Param_PlayerIndex); P_GET_PROPERTY_REF(FStrProperty,Z_Param_Out_PlayerDisplayName); P_FINISH; P_NATIVE_BEGIN; UTurnBasedBlueprintLibrary::GetPlayerDisplayName(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_MatchID,Z_Param_PlayerIndex,Z_Param_Out_PlayerDisplayName); P_NATIVE_END; } // ********** End Class UTurnBasedBlueprintLibrary Function GetPlayerDisplayName ******************* // ********** Begin Class UTurnBasedBlueprintLibrary Function RegisterTurnBasedMatchInterfaceObject struct Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics { struct TurnBasedBlueprintLibrary_eventRegisterTurnBasedMatchInterfaceObject_Parms { UObject* WorldContextObject; APlayerController* PlayerController; UObject* Object; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Online|TurnBased" }, { "ModuleRelativePath", "Classes/TurnBasedBlueprintLibrary.h" }, { "WorldContext", "WorldContextObject" }, }; #endif // WITH_METADATA // ********** Begin Function RegisterTurnBasedMatchInterfaceObject constinit property declarations * static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static const UECodeGen_Private::FObjectPropertyParams NewProp_Object; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function RegisterTurnBasedMatchInterfaceObject constinit property declarations *** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function RegisterTurnBasedMatchInterfaceObject Property Definitions ************ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventRegisterTurnBasedMatchInterfaceObject_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventRegisterTurnBasedMatchInterfaceObject_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::NewProp_Object = { "Object", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TurnBasedBlueprintLibrary_eventRegisterTurnBasedMatchInterfaceObject_Parms, Object), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::NewProp_PlayerController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::NewProp_Object, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::PropPointers) < 2048); // ********** End Function RegisterTurnBasedMatchInterfaceObject Property Definitions ************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UTurnBasedBlueprintLibrary, nullptr, "RegisterTurnBasedMatchInterfaceObject", Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::PropPointers), sizeof(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::TurnBasedBlueprintLibrary_eventRegisterTurnBasedMatchInterfaceObject_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::Function_MetaDataParams), Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::TurnBasedBlueprintLibrary_eventRegisterTurnBasedMatchInterfaceObject_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UTurnBasedBlueprintLibrary::execRegisterTurnBasedMatchInterfaceObject) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_GET_OBJECT(UObject,Z_Param_Object); P_FINISH; P_NATIVE_BEGIN; UTurnBasedBlueprintLibrary::RegisterTurnBasedMatchInterfaceObject(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_Object); P_NATIVE_END; } // ********** End Class UTurnBasedBlueprintLibrary Function RegisterTurnBasedMatchInterfaceObject ** // ********** Begin Class UTurnBasedBlueprintLibrary *********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UTurnBasedBlueprintLibrary; UClass* UTurnBasedBlueprintLibrary::GetPrivateStaticClass() { using TClass = UTurnBasedBlueprintLibrary; if (!Z_Registration_Info_UClass_UTurnBasedBlueprintLibrary.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("TurnBasedBlueprintLibrary"), Z_Registration_Info_UClass_UTurnBasedBlueprintLibrary.InnerSingleton, StaticRegisterNativesUTurnBasedBlueprintLibrary, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UTurnBasedBlueprintLibrary.InnerSingleton; } UClass* Z_Construct_UClass_UTurnBasedBlueprintLibrary_NoRegister() { return UTurnBasedBlueprintLibrary::GetPrivateStaticClass(); } struct Z_Construct_UClass_UTurnBasedBlueprintLibrary_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "// Library of synchronous achievement calls\n" }, { "IncludePath", "TurnBasedBlueprintLibrary.h" }, { "ModuleRelativePath", "Classes/TurnBasedBlueprintLibrary.h" }, { "ScriptName", "TurnBasedLibrary" }, { "ToolTip", "Library of synchronous achievement calls" }, }; #endif // WITH_METADATA // ********** Begin Class UTurnBasedBlueprintLibrary constinit property declarations *************** // ********** End Class UTurnBasedBlueprintLibrary constinit property declarations ***************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("GetIsMyTurn"), .Pointer = &UTurnBasedBlueprintLibrary::execGetIsMyTurn }, { .NameUTF8 = UTF8TEXT("GetMyPlayerIndex"), .Pointer = &UTurnBasedBlueprintLibrary::execGetMyPlayerIndex }, { .NameUTF8 = UTF8TEXT("GetPlayerDisplayName"), .Pointer = &UTurnBasedBlueprintLibrary::execGetPlayerDisplayName }, { .NameUTF8 = UTF8TEXT("RegisterTurnBasedMatchInterfaceObject"), .Pointer = &UTurnBasedBlueprintLibrary::execRegisterTurnBasedMatchInterfaceObject }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetIsMyTurn, "GetIsMyTurn" }, // 3400843182 { &Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetMyPlayerIndex, "GetMyPlayerIndex" }, // 1519169053 { &Z_Construct_UFunction_UTurnBasedBlueprintLibrary_GetPlayerDisplayName, "GetPlayerDisplayName" }, // 2258237736 { &Z_Construct_UFunction_UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject, "RegisterTurnBasedMatchInterfaceObject" }, // 3175677874 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UTurnBasedBlueprintLibrary_Statics UObject* (*const Z_Construct_UClass_UTurnBasedBlueprintLibrary_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, (UObject* (*)())Z_Construct_UPackage__Script_OnlineSubsystemUtils, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UTurnBasedBlueprintLibrary_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UTurnBasedBlueprintLibrary_Statics::ClassParams = { &UTurnBasedBlueprintLibrary::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UTurnBasedBlueprintLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_UTurnBasedBlueprintLibrary_Statics::Class_MetaDataParams) }; void UTurnBasedBlueprintLibrary::StaticRegisterNativesUTurnBasedBlueprintLibrary() { UClass* Class = UTurnBasedBlueprintLibrary::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UTurnBasedBlueprintLibrary_Statics::Funcs)); } UClass* Z_Construct_UClass_UTurnBasedBlueprintLibrary() { if (!Z_Registration_Info_UClass_UTurnBasedBlueprintLibrary.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UTurnBasedBlueprintLibrary.OuterSingleton, Z_Construct_UClass_UTurnBasedBlueprintLibrary_Statics::ClassParams); } return Z_Registration_Info_UClass_UTurnBasedBlueprintLibrary.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UTurnBasedBlueprintLibrary); UTurnBasedBlueprintLibrary::~UTurnBasedBlueprintLibrary() {} // ********** End Class UTurnBasedBlueprintLibrary ************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_TurnBasedBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UTurnBasedBlueprintLibrary, UTurnBasedBlueprintLibrary::StaticClass, TEXT("UTurnBasedBlueprintLibrary"), &Z_Registration_Info_UClass_UTurnBasedBlueprintLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UTurnBasedBlueprintLibrary), 1326533636U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_TurnBasedBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_TurnBasedBlueprintLibrary_h__Script_OnlineSubsystemUtils_2873168073{ TEXT("/Script/OnlineSubsystemUtils"), Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_TurnBasedBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_TurnBasedBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS