34 lines
1.6 KiB
C
34 lines
1.6 KiB
C
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
/*===========================================================================
|
||
|
|
Generated code exported from UnrealHeaderTool.
|
||
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||
|
|
===========================================================================*/
|
||
|
|
|
||
|
|
// IWYU pragma: private, include "Channels/MovieSceneFloatPerlinNoiseChannel.h"
|
||
|
|
|
||
|
|
#ifdef MOVIESCENETRACKS_MovieSceneFloatPerlinNoiseChannel_generated_h
|
||
|
|
#error "MovieSceneFloatPerlinNoiseChannel.generated.h already included, missing '#pragma once' in MovieSceneFloatPerlinNoiseChannel.h"
|
||
|
|
#endif
|
||
|
|
#define MOVIESCENETRACKS_MovieSceneFloatPerlinNoiseChannel_generated_h
|
||
|
|
|
||
|
|
#include "UObject/ObjectMacros.h"
|
||
|
|
#include "UObject/ScriptMacros.h"
|
||
|
|
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FMovieSceneFloatPerlinNoiseChannel ********************************
|
||
|
|
struct Z_Construct_UScriptStruct_FMovieSceneFloatPerlinNoiseChannel_Statics;
|
||
|
|
#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Channels_MovieSceneFloatPerlinNoiseChannel_h_13_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FMovieSceneFloatPerlinNoiseChannel_Statics; \
|
||
|
|
MOVIESCENETRACKS_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
typedef FMovieSceneChannel Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FMovieSceneFloatPerlinNoiseChannel;
|
||
|
|
// ********** End ScriptStruct FMovieSceneFloatPerlinNoiseChannel **********************************
|
||
|
|
|
||
|
|
#undef CURRENT_FILE_ID
|
||
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Channels_MovieSceneFloatPerlinNoiseChannel_h
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|