// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Channels/MovieSceneFloatPerlinNoiseChannel.h" #ifdef MOVIESCENETRACKS_MovieSceneFloatPerlinNoiseChannel_generated_h #error "MovieSceneFloatPerlinNoiseChannel.generated.h already included, missing '#pragma once' in MovieSceneFloatPerlinNoiseChannel.h" #endif #define MOVIESCENETRACKS_MovieSceneFloatPerlinNoiseChannel_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneFloatPerlinNoiseChannel ******************************** struct Z_Construct_UScriptStruct_FMovieSceneFloatPerlinNoiseChannel_Statics; #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Channels_MovieSceneFloatPerlinNoiseChannel_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneFloatPerlinNoiseChannel_Statics; \ MOVIESCENETRACKS_API static class UScriptStruct* StaticStruct(); \ typedef FMovieSceneChannel Super; struct FMovieSceneFloatPerlinNoiseChannel; // ********** End ScriptStruct FMovieSceneFloatPerlinNoiseChannel ********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Channels_MovieSceneFloatPerlinNoiseChannel_h PRAGMA_ENABLE_DEPRECATION_WARNINGS