43 lines
2.0 KiB
C
43 lines
2.0 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "BakingAnimationKeySettings.h"
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#ifdef MOVIESCENETOOLS_BakingAnimationKeySettings_generated_h
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#error "BakingAnimationKeySettings.generated.h already included, missing '#pragma once' in BakingAnimationKeySettings.h"
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#endif
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#define MOVIESCENETOOLS_BakingAnimationKeySettings_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FBakingAnimationKeySettings ***************************************
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struct Z_Construct_UScriptStruct_FBakingAnimationKeySettings_Statics;
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#define FID_Engine_Source_Editor_MovieSceneTools_Public_BakingAnimationKeySettings_h_18_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBakingAnimationKeySettings_Statics; \
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MOVIESCENETOOLS_API static class UScriptStruct* StaticStruct();
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struct FBakingAnimationKeySettings;
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// ********** End ScriptStruct FBakingAnimationKeySettings *****************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_MovieSceneTools_Public_BakingAnimationKeySettings_h
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// ********** Begin Enum EBakingKeySettings ********************************************************
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#define FOREACH_ENUM_EBAKINGKEYSETTINGS(op) \
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op(EBakingKeySettings::KeysOnly) \
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op(EBakingKeySettings::AllFrames)
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enum class EBakingKeySettings : uint8;
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template<> struct TIsUEnumClass<EBakingKeySettings> { enum { Value = true }; };
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template<> MOVIESCENETOOLS_NON_ATTRIBUTED_API UEnum* StaticEnum<EBakingKeySettings>();
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// ********** End Enum EBakingKeySettings **********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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