// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BakingAnimationKeySettings.h" #ifdef MOVIESCENETOOLS_BakingAnimationKeySettings_generated_h #error "BakingAnimationKeySettings.generated.h already included, missing '#pragma once' in BakingAnimationKeySettings.h" #endif #define MOVIESCENETOOLS_BakingAnimationKeySettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBakingAnimationKeySettings *************************************** struct Z_Construct_UScriptStruct_FBakingAnimationKeySettings_Statics; #define FID_Engine_Source_Editor_MovieSceneTools_Public_BakingAnimationKeySettings_h_18_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBakingAnimationKeySettings_Statics; \ MOVIESCENETOOLS_API static class UScriptStruct* StaticStruct(); struct FBakingAnimationKeySettings; // ********** End ScriptStruct FBakingAnimationKeySettings ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_MovieSceneTools_Public_BakingAnimationKeySettings_h // ********** Begin Enum EBakingKeySettings ******************************************************** #define FOREACH_ENUM_EBAKINGKEYSETTINGS(op) \ op(EBakingKeySettings::KeysOnly) \ op(EBakingKeySettings::AllFrames) enum class EBakingKeySettings : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MOVIESCENETOOLS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EBakingKeySettings ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS