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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieScene/UHT/MovieSceneTimeWarpVariant.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Variants/MovieSceneTimeWarpVariant.h"
#ifdef MOVIESCENE_MovieSceneTimeWarpVariant_generated_h
#error "MovieSceneTimeWarpVariant.generated.h already included, missing '#pragma once' in MovieSceneTimeWarpVariant.h"
#endif
#define MOVIESCENE_MovieSceneTimeWarpVariant_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FMovieSceneTimeWarpVariant ****************************************
struct Z_Construct_UScriptStruct_FMovieSceneTimeWarpVariant_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariant_h_52_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneTimeWarpVariant_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneTimeWarpVariant;
// ********** End ScriptStruct FMovieSceneTimeWarpVariant ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariant_h
// ********** Begin Enum EMovieSceneTimeWarpType ***************************************************
#define FOREACH_ENUM_EMOVIESCENETIMEWARPTYPE(op) \
op(EMovieSceneTimeWarpType::FixedPlayRate) \
op(EMovieSceneTimeWarpType::Custom) \
op(EMovieSceneTimeWarpType::FixedTime) \
op(EMovieSceneTimeWarpType::FrameRate) \
op(EMovieSceneTimeWarpType::Loop) \
op(EMovieSceneTimeWarpType::Clamp) \
op(EMovieSceneTimeWarpType::LoopFloat) \
op(EMovieSceneTimeWarpType::ClampFloat)
enum class EMovieSceneTimeWarpType : uint8;
template<> struct TIsUEnumClass<EMovieSceneTimeWarpType> { enum { Value = true }; };
template<> MOVIESCENE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMovieSceneTimeWarpType>();
// ********** End Enum EMovieSceneTimeWarpType *****************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS