// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Variants/MovieSceneTimeWarpVariant.h" #ifdef MOVIESCENE_MovieSceneTimeWarpVariant_generated_h #error "MovieSceneTimeWarpVariant.generated.h already included, missing '#pragma once' in MovieSceneTimeWarpVariant.h" #endif #define MOVIESCENE_MovieSceneTimeWarpVariant_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneTimeWarpVariant **************************************** struct Z_Construct_UScriptStruct_FMovieSceneTimeWarpVariant_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariant_h_52_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneTimeWarpVariant_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneTimeWarpVariant; // ********** End ScriptStruct FMovieSceneTimeWarpVariant ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariant_h // ********** Begin Enum EMovieSceneTimeWarpType *************************************************** #define FOREACH_ENUM_EMOVIESCENETIMEWARPTYPE(op) \ op(EMovieSceneTimeWarpType::FixedPlayRate) \ op(EMovieSceneTimeWarpType::Custom) \ op(EMovieSceneTimeWarpType::FixedTime) \ op(EMovieSceneTimeWarpType::FrameRate) \ op(EMovieSceneTimeWarpType::Loop) \ op(EMovieSceneTimeWarpType::Clamp) \ op(EMovieSceneTimeWarpType::LoopFloat) \ op(EMovieSceneTimeWarpType::ClampFloat) enum class EMovieSceneTimeWarpType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MOVIESCENE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMovieSceneTimeWarpType ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS