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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieScene/UHT/MovieSceneSequenceTickInterval.gen.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "MovieSceneSequenceTickInterval.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeMovieSceneSequenceTickInterval() {}
// ********** Begin Cross Module References ********************************************************
MOVIESCENE_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval();
UPackage* Z_Construct_UPackage__Script_MovieScene();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FMovieSceneSequenceTickInterval ***********************************
struct Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FMovieSceneSequenceTickInterval); }
static inline consteval int16 GetStructAlignment() { return alignof(FMovieSceneSequenceTickInterval); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * Structure defining a concrete tick interval for a Sequencer based evaluation\n */" },
{ "ModuleRelativePath", "Public/MovieSceneSequenceTickInterval.h" },
{ "ToolTip", "Structure defining a concrete tick interval for a Sequencer based evaluation" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TickIntervalSeconds_MetaData[] = {
{ "Category", "Playback" },
{ "Comment", "/** Defines the rate at which the sequence should update, in seconds */" },
{ "DisplayName", "Tick Interval" },
{ "ModuleRelativePath", "Public/MovieSceneSequenceTickInterval.h" },
{ "ToolTip", "Defines the rate at which the sequence should update, in seconds" },
{ "Units", "s" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EvaluationBudgetMicroseconds_MetaData[] = {
{ "Category", "Playback" },
{ "Comment", "/** Defines an approximate budget for evaluation of this sequence (and any other sequences with the same tick interval) */" },
{ "DisplayName", "Evaluation Budget" },
{ "ForceUnits", "us" },
{ "ModuleRelativePath", "Public/MovieSceneSequenceTickInterval.h" },
{ "ToolTip", "Defines an approximate budget for evaluation of this sequence (and any other sequences with the same tick interval)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bTickWhenPaused_MetaData[] = {
{ "Category", "Playback" },
{ "Comment", "/** When true, the sequence will continue to tick and progress even when the world is paused */" },
{ "ModuleRelativePath", "Public/MovieSceneSequenceTickInterval.h" },
{ "ToolTip", "When true, the sequence will continue to tick and progress even when the world is paused" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAllowRounding_MetaData[] = {
{ "Category", "Playback" },
{ "Comment", "/** When true, allow the sequence to be grouped with other sequences based on Sequencer.TickIntervalGroupingResolutionMs. Otherwise the interval will be used precisely. */" },
{ "ModuleRelativePath", "Public/MovieSceneSequenceTickInterval.h" },
{ "ToolTip", "When true, allow the sequence to be grouped with other sequences based on Sequencer.TickIntervalGroupingResolutionMs. Otherwise the interval will be used precisely." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FMovieSceneSequenceTickInterval constinit property declarations ***
static const UECodeGen_Private::FFloatPropertyParams NewProp_TickIntervalSeconds;
static const UECodeGen_Private::FFloatPropertyParams NewProp_EvaluationBudgetMicroseconds;
static void NewProp_bTickWhenPaused_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bTickWhenPaused;
static void NewProp_bAllowRounding_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAllowRounding;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FMovieSceneSequenceTickInterval constinit property declarations *****
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FMovieSceneSequenceTickInterval>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMovieSceneSequenceTickInterval;
class UScriptStruct* FMovieSceneSequenceTickInterval::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FMovieSceneSequenceTickInterval.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FMovieSceneSequenceTickInterval.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval, (UObject*)Z_Construct_UPackage__Script_MovieScene(), TEXT("MovieSceneSequenceTickInterval"));
}
return Z_Registration_Info_UScriptStruct_FMovieSceneSequenceTickInterval.OuterSingleton;
}
// ********** Begin ScriptStruct FMovieSceneSequenceTickInterval Property Definitions **************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_TickIntervalSeconds = { "TickIntervalSeconds", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FMovieSceneSequenceTickInterval, TickIntervalSeconds), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TickIntervalSeconds_MetaData), NewProp_TickIntervalSeconds_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_EvaluationBudgetMicroseconds = { "EvaluationBudgetMicroseconds", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FMovieSceneSequenceTickInterval, EvaluationBudgetMicroseconds), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EvaluationBudgetMicroseconds_MetaData), NewProp_EvaluationBudgetMicroseconds_MetaData) };
void Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_bTickWhenPaused_SetBit(void* Obj)
{
((FMovieSceneSequenceTickInterval*)Obj)->bTickWhenPaused = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_bTickWhenPaused = { "bTickWhenPaused", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FMovieSceneSequenceTickInterval), &Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_bTickWhenPaused_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bTickWhenPaused_MetaData), NewProp_bTickWhenPaused_MetaData) };
void Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_bAllowRounding_SetBit(void* Obj)
{
((FMovieSceneSequenceTickInterval*)Obj)->bAllowRounding = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_bAllowRounding = { "bAllowRounding", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FMovieSceneSequenceTickInterval), &Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_bAllowRounding_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAllowRounding_MetaData), NewProp_bAllowRounding_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_TickIntervalSeconds,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_EvaluationBudgetMicroseconds,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_bTickWhenPaused,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_bAllowRounding,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FMovieSceneSequenceTickInterval Property Definitions ****************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_MovieScene,
nullptr,
&NewStructOps,
"MovieSceneSequenceTickInterval",
Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::PropPointers),
sizeof(FMovieSceneSequenceTickInterval),
alignof(FMovieSceneSequenceTickInterval),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval()
{
if (!Z_Registration_Info_UScriptStruct_FMovieSceneSequenceTickInterval.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMovieSceneSequenceTickInterval.InnerSingleton, Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FMovieSceneSequenceTickInterval.InnerSingleton);
}
// ********** End ScriptStruct FMovieSceneSequenceTickInterval *************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSequenceTickInterval_h__Script_MovieScene_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FMovieSceneSequenceTickInterval::StaticStruct, Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewStructOps, TEXT("MovieSceneSequenceTickInterval"),&Z_Registration_Info_UScriptStruct_FMovieSceneSequenceTickInterval, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FMovieSceneSequenceTickInterval), 3869295875U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSequenceTickInterval_h__Script_MovieScene_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSequenceTickInterval_h__Script_MovieScene_734517890{
TEXT("/Script/MovieScene"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSequenceTickInterval_h__Script_MovieScene_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSequenceTickInterval_h__Script_MovieScene_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS