// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "MovieSceneSequenceTickInterval.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeMovieSceneSequenceTickInterval() {} // ********** Begin Cross Module References ******************************************************** MOVIESCENE_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval(); UPackage* Z_Construct_UPackage__Script_MovieScene(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FMovieSceneSequenceTickInterval *********************************** struct Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics { static inline consteval int32 GetStructSize() { return sizeof(FMovieSceneSequenceTickInterval); } static inline consteval int16 GetStructAlignment() { return alignof(FMovieSceneSequenceTickInterval); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * Structure defining a concrete tick interval for a Sequencer based evaluation\n */" }, { "ModuleRelativePath", "Public/MovieSceneSequenceTickInterval.h" }, { "ToolTip", "Structure defining a concrete tick interval for a Sequencer based evaluation" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TickIntervalSeconds_MetaData[] = { { "Category", "Playback" }, { "Comment", "/** Defines the rate at which the sequence should update, in seconds */" }, { "DisplayName", "Tick Interval" }, { "ModuleRelativePath", "Public/MovieSceneSequenceTickInterval.h" }, { "ToolTip", "Defines the rate at which the sequence should update, in seconds" }, { "Units", "s" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EvaluationBudgetMicroseconds_MetaData[] = { { "Category", "Playback" }, { "Comment", "/** Defines an approximate budget for evaluation of this sequence (and any other sequences with the same tick interval) */" }, { "DisplayName", "Evaluation Budget" }, { "ForceUnits", "us" }, { "ModuleRelativePath", "Public/MovieSceneSequenceTickInterval.h" }, { "ToolTip", "Defines an approximate budget for evaluation of this sequence (and any other sequences with the same tick interval)" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bTickWhenPaused_MetaData[] = { { "Category", "Playback" }, { "Comment", "/** When true, the sequence will continue to tick and progress even when the world is paused */" }, { "ModuleRelativePath", "Public/MovieSceneSequenceTickInterval.h" }, { "ToolTip", "When true, the sequence will continue to tick and progress even when the world is paused" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAllowRounding_MetaData[] = { { "Category", "Playback" }, { "Comment", "/** When true, allow the sequence to be grouped with other sequences based on Sequencer.TickIntervalGroupingResolutionMs. Otherwise the interval will be used precisely. */" }, { "ModuleRelativePath", "Public/MovieSceneSequenceTickInterval.h" }, { "ToolTip", "When true, allow the sequence to be grouped with other sequences based on Sequencer.TickIntervalGroupingResolutionMs. Otherwise the interval will be used precisely." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FMovieSceneSequenceTickInterval constinit property declarations *** static const UECodeGen_Private::FFloatPropertyParams NewProp_TickIntervalSeconds; static const UECodeGen_Private::FFloatPropertyParams NewProp_EvaluationBudgetMicroseconds; static void NewProp_bTickWhenPaused_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bTickWhenPaused; static void NewProp_bAllowRounding_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAllowRounding; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FMovieSceneSequenceTickInterval constinit property declarations ***** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMovieSceneSequenceTickInterval; class UScriptStruct* FMovieSceneSequenceTickInterval::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FMovieSceneSequenceTickInterval.OuterSingleton) { Z_Registration_Info_UScriptStruct_FMovieSceneSequenceTickInterval.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval, (UObject*)Z_Construct_UPackage__Script_MovieScene(), TEXT("MovieSceneSequenceTickInterval")); } return Z_Registration_Info_UScriptStruct_FMovieSceneSequenceTickInterval.OuterSingleton; } // ********** Begin ScriptStruct FMovieSceneSequenceTickInterval Property Definitions ************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_TickIntervalSeconds = { "TickIntervalSeconds", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FMovieSceneSequenceTickInterval, TickIntervalSeconds), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TickIntervalSeconds_MetaData), NewProp_TickIntervalSeconds_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_EvaluationBudgetMicroseconds = { "EvaluationBudgetMicroseconds", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FMovieSceneSequenceTickInterval, EvaluationBudgetMicroseconds), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EvaluationBudgetMicroseconds_MetaData), NewProp_EvaluationBudgetMicroseconds_MetaData) }; void Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_bTickWhenPaused_SetBit(void* Obj) { ((FMovieSceneSequenceTickInterval*)Obj)->bTickWhenPaused = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_bTickWhenPaused = { "bTickWhenPaused", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FMovieSceneSequenceTickInterval), &Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_bTickWhenPaused_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bTickWhenPaused_MetaData), NewProp_bTickWhenPaused_MetaData) }; void Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_bAllowRounding_SetBit(void* Obj) { ((FMovieSceneSequenceTickInterval*)Obj)->bAllowRounding = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_bAllowRounding = { "bAllowRounding", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FMovieSceneSequenceTickInterval), &Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_bAllowRounding_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAllowRounding_MetaData), NewProp_bAllowRounding_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_TickIntervalSeconds, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_EvaluationBudgetMicroseconds, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_bTickWhenPaused, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewProp_bAllowRounding, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::PropPointers) < 2048); // ********** End ScriptStruct FMovieSceneSequenceTickInterval Property Definitions **************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_MovieScene, nullptr, &NewStructOps, "MovieSceneSequenceTickInterval", Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::PropPointers), sizeof(FMovieSceneSequenceTickInterval), alignof(FMovieSceneSequenceTickInterval), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval() { if (!Z_Registration_Info_UScriptStruct_FMovieSceneSequenceTickInterval.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMovieSceneSequenceTickInterval.InnerSingleton, Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FMovieSceneSequenceTickInterval.InnerSingleton); } // ********** End ScriptStruct FMovieSceneSequenceTickInterval ************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSequenceTickInterval_h__Script_MovieScene_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FMovieSceneSequenceTickInterval::StaticStruct, Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics::NewStructOps, TEXT("MovieSceneSequenceTickInterval"),&Z_Registration_Info_UScriptStruct_FMovieSceneSequenceTickInterval, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FMovieSceneSequenceTickInterval), 3869295875U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSequenceTickInterval_h__Script_MovieScene_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSequenceTickInterval_h__Script_MovieScene_734517890{ TEXT("/Script/MovieScene"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSequenceTickInterval_h__Script_MovieScene_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSequenceTickInterval_h__Script_MovieScene_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS