295 lines
17 KiB
C++
295 lines
17 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "EntitySystem/MovieScenePreAnimatedStateSystem.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeMovieScenePreAnimatedStateSystem() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UInterface();
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MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem();
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MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_NoRegister();
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MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneEntityInstantiatorSystem();
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MOVIESCENE_API UClass* Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface();
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MOVIESCENE_API UClass* Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_NoRegister();
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MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem();
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MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_NoRegister();
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UPackage* Z_Construct_UPackage__Script_MovieScene();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Interface UMovieScenePreAnimatedStateSystemInterface ***************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface;
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UClass* UMovieScenePreAnimatedStateSystemInterface::GetPrivateStaticClass()
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{
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using TClass = UMovieScenePreAnimatedStateSystemInterface;
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if (!Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("MovieScenePreAnimatedStateSystemInterface"),
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Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface.InnerSingleton,
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StaticRegisterNativesUMovieScenePreAnimatedStateSystemInterface,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_NoRegister()
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{
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return UMovieScenePreAnimatedStateSystemInterface::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/EntitySystem/MovieScenePreAnimatedStateSystem.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Interface UMovieScenePreAnimatedStateSystemInterface constinit property declarations
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// ********** End Interface UMovieScenePreAnimatedStateSystemInterface constinit property declarations
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<IMovieScenePreAnimatedStateSystemInterface>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics
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UObject* (*const Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UInterface,
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(UObject* (*)())Z_Construct_UPackage__Script_MovieScene,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics::ClassParams = {
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&UMovieScenePreAnimatedStateSystemInterface::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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nullptr,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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0,
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0,
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0x000040A1u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics::Class_MetaDataParams), Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics::Class_MetaDataParams)
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};
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void UMovieScenePreAnimatedStateSystemInterface::StaticRegisterNativesUMovieScenePreAnimatedStateSystemInterface()
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{
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}
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UClass* Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface()
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{
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if (!Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface.OuterSingleton, Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface.OuterSingleton;
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}
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UMovieScenePreAnimatedStateSystemInterface::UMovieScenePreAnimatedStateSystemInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMovieScenePreAnimatedStateSystemInterface);
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// ********** End Interface UMovieScenePreAnimatedStateSystemInterface *****************************
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// ********** Begin Class UMovieSceneCachePreAnimatedStateSystem ***********************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem;
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UClass* UMovieSceneCachePreAnimatedStateSystem::GetPrivateStaticClass()
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{
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using TClass = UMovieSceneCachePreAnimatedStateSystem;
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if (!Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("MovieSceneCachePreAnimatedStateSystem"),
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Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem.InnerSingleton,
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StaticRegisterNativesUMovieSceneCachePreAnimatedStateSystem,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_NoRegister()
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{
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return UMovieSceneCachePreAnimatedStateSystem::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * System that becomes relevant if there are any entites tagged RestoreState,\n * or UMovieSceneEntitySystemLinker::ShouldCaptureGlobalState is true.\n * When run this system will iterate the instantiation phase in order, and call \n * IMovieScenePreAnimatedStateSystemInterface::Save(Global)PreAnimatedState on any\n * systems that implement the necessary interface\n */" },
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{ "IncludePath", "EntitySystem/MovieScenePreAnimatedStateSystem.h" },
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{ "ModuleRelativePath", "Public/EntitySystem/MovieScenePreAnimatedStateSystem.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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{ "ToolTip", "System that becomes relevant if there are any entites tagged RestoreState,\nor UMovieSceneEntitySystemLinker::ShouldCaptureGlobalState is true.\nWhen run this system will iterate the instantiation phase in order, and call\nIMovieScenePreAnimatedStateSystemInterface::Save(Global)PreAnimatedState on any\nsystems that implement the necessary interface" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UMovieSceneCachePreAnimatedStateSystem constinit property declarations ***
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// ********** End Class UMovieSceneCachePreAnimatedStateSystem constinit property declarations *****
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UMovieSceneCachePreAnimatedStateSystem>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics
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UObject* (*const Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UMovieSceneEntityInstantiatorSystem,
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(UObject* (*)())Z_Construct_UPackage__Script_MovieScene,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics::ClassParams = {
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&UMovieSceneCachePreAnimatedStateSystem::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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nullptr,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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0,
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0,
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0x000800A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics::Class_MetaDataParams)
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};
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void UMovieSceneCachePreAnimatedStateSystem::StaticRegisterNativesUMovieSceneCachePreAnimatedStateSystem()
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{
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}
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UClass* Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem()
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{
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if (!Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem.OuterSingleton, Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMovieSceneCachePreAnimatedStateSystem);
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UMovieSceneCachePreAnimatedStateSystem::~UMovieSceneCachePreAnimatedStateSystem() {}
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// ********** End Class UMovieSceneCachePreAnimatedStateSystem *************************************
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// ********** Begin Class UMovieSceneRestorePreAnimatedStateSystem *********************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem;
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UClass* UMovieSceneRestorePreAnimatedStateSystem::GetPrivateStaticClass()
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{
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using TClass = UMovieSceneRestorePreAnimatedStateSystem;
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if (!Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("MovieSceneRestorePreAnimatedStateSystem"),
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Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem.InnerSingleton,
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StaticRegisterNativesUMovieSceneRestorePreAnimatedStateSystem,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_NoRegister()
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{
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return UMovieSceneRestorePreAnimatedStateSystem::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * System that becomes relevant if there are any entites tagged RestoreState,\n * or UMovieSceneEntitySystemLinker::ShouldCaptureGlobalState is true.\n * When run this system will iterate the instantiation phase in reverse order, and call \n * IMovieScenePreAnimatedStateSystemInterface::Restore(Global)PreAnimatedState on any\n * systems that implement the necessary interface.\n */" },
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{ "IncludePath", "EntitySystem/MovieScenePreAnimatedStateSystem.h" },
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{ "ModuleRelativePath", "Public/EntitySystem/MovieScenePreAnimatedStateSystem.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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{ "ToolTip", "System that becomes relevant if there are any entites tagged RestoreState,\nor UMovieSceneEntitySystemLinker::ShouldCaptureGlobalState is true.\nWhen run this system will iterate the instantiation phase in reverse order, and call\nIMovieScenePreAnimatedStateSystemInterface::Restore(Global)PreAnimatedState on any\nsystems that implement the necessary interface." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UMovieSceneRestorePreAnimatedStateSystem constinit property declarations *
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// ********** End Class UMovieSceneRestorePreAnimatedStateSystem constinit property declarations ***
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UMovieSceneRestorePreAnimatedStateSystem>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics
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UObject* (*const Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UMovieSceneEntityInstantiatorSystem,
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(UObject* (*)())Z_Construct_UPackage__Script_MovieScene,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics::ClassParams = {
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&UMovieSceneRestorePreAnimatedStateSystem::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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nullptr,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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0,
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0,
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0x000800A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics::Class_MetaDataParams)
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};
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void UMovieSceneRestorePreAnimatedStateSystem::StaticRegisterNativesUMovieSceneRestorePreAnimatedStateSystem()
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{
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}
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UClass* Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem()
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{
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if (!Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem.OuterSingleton, Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMovieSceneRestorePreAnimatedStateSystem);
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UMovieSceneRestorePreAnimatedStateSystem::~UMovieSceneRestorePreAnimatedStateSystem() {}
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// ********** End Class UMovieSceneRestorePreAnimatedStateSystem ***********************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePreAnimatedStateSystem_h__Script_MovieScene_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface, UMovieScenePreAnimatedStateSystemInterface::StaticClass, TEXT("UMovieScenePreAnimatedStateSystemInterface"), &Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMovieScenePreAnimatedStateSystemInterface), 1156383205U) },
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|
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{ Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem, UMovieSceneCachePreAnimatedStateSystem::StaticClass, TEXT("UMovieSceneCachePreAnimatedStateSystem"), &Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMovieSceneCachePreAnimatedStateSystem), 2576917648U) },
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{ Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem, UMovieSceneRestorePreAnimatedStateSystem::StaticClass, TEXT("UMovieSceneRestorePreAnimatedStateSystem"), &Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMovieSceneRestorePreAnimatedStateSystem), 2249797882U) },
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||
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};
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||
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePreAnimatedStateSystem_h__Script_MovieScene_Statics
|
||
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|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePreAnimatedStateSystem_h__Script_MovieScene_2496693864{
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||
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TEXT("/Script/MovieScene"),
|
||
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|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePreAnimatedStateSystem_h__Script_MovieScene_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePreAnimatedStateSystem_h__Script_MovieScene_Statics::ClassInfo),
|
||
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nullptr, 0,
|
||
|
|
nullptr, 0,
|
||
|
|
};
|
||
|
|
// ********** End Registration *********************************************************************
|
||
|
|
|
||
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
|