// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "EntitySystem/MovieScenePreAnimatedStateSystem.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeMovieScenePreAnimatedStateSystem() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UInterface(); MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem(); MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_NoRegister(); MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneEntityInstantiatorSystem(); MOVIESCENE_API UClass* Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface(); MOVIESCENE_API UClass* Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_NoRegister(); MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem(); MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_NoRegister(); UPackage* Z_Construct_UPackage__Script_MovieScene(); // ********** End Cross Module References ********************************************************** // ********** Begin Interface UMovieScenePreAnimatedStateSystemInterface *************************** FClassRegistrationInfo Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface; UClass* UMovieScenePreAnimatedStateSystemInterface::GetPrivateStaticClass() { using TClass = UMovieScenePreAnimatedStateSystemInterface; if (!Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("MovieScenePreAnimatedStateSystemInterface"), Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface.InnerSingleton, StaticRegisterNativesUMovieScenePreAnimatedStateSystemInterface, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface.InnerSingleton; } UClass* Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_NoRegister() { return UMovieScenePreAnimatedStateSystemInterface::GetPrivateStaticClass(); } struct Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "ModuleRelativePath", "Public/EntitySystem/MovieScenePreAnimatedStateSystem.h" }, }; #endif // WITH_METADATA // ********** Begin Interface UMovieScenePreAnimatedStateSystemInterface constinit property declarations // ********** End Interface UMovieScenePreAnimatedStateSystemInterface constinit property declarations static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics UObject* (*const Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UInterface, (UObject* (*)())Z_Construct_UPackage__Script_MovieScene, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics::ClassParams = { &UMovieScenePreAnimatedStateSystemInterface::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000040A1u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics::Class_MetaDataParams), Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics::Class_MetaDataParams) }; void UMovieScenePreAnimatedStateSystemInterface::StaticRegisterNativesUMovieScenePreAnimatedStateSystemInterface() { } UClass* Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface() { if (!Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface.OuterSingleton, Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface_Statics::ClassParams); } return Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface.OuterSingleton; } UMovieScenePreAnimatedStateSystemInterface::UMovieScenePreAnimatedStateSystemInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMovieScenePreAnimatedStateSystemInterface); // ********** End Interface UMovieScenePreAnimatedStateSystemInterface ***************************** // ********** Begin Class UMovieSceneCachePreAnimatedStateSystem *********************************** FClassRegistrationInfo Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem; UClass* UMovieSceneCachePreAnimatedStateSystem::GetPrivateStaticClass() { using TClass = UMovieSceneCachePreAnimatedStateSystem; if (!Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("MovieSceneCachePreAnimatedStateSystem"), Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem.InnerSingleton, StaticRegisterNativesUMovieSceneCachePreAnimatedStateSystem, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem.InnerSingleton; } UClass* Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_NoRegister() { return UMovieSceneCachePreAnimatedStateSystem::GetPrivateStaticClass(); } struct Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * System that becomes relevant if there are any entites tagged RestoreState,\n * or UMovieSceneEntitySystemLinker::ShouldCaptureGlobalState is true.\n * When run this system will iterate the instantiation phase in order, and call \n * IMovieScenePreAnimatedStateSystemInterface::Save(Global)PreAnimatedState on any\n * systems that implement the necessary interface\n */" }, { "IncludePath", "EntitySystem/MovieScenePreAnimatedStateSystem.h" }, { "ModuleRelativePath", "Public/EntitySystem/MovieScenePreAnimatedStateSystem.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "System that becomes relevant if there are any entites tagged RestoreState,\nor UMovieSceneEntitySystemLinker::ShouldCaptureGlobalState is true.\nWhen run this system will iterate the instantiation phase in order, and call\nIMovieScenePreAnimatedStateSystemInterface::Save(Global)PreAnimatedState on any\nsystems that implement the necessary interface" }, }; #endif // WITH_METADATA // ********** Begin Class UMovieSceneCachePreAnimatedStateSystem constinit property declarations *** // ********** End Class UMovieSceneCachePreAnimatedStateSystem constinit property declarations ***** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics UObject* (*const Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UMovieSceneEntityInstantiatorSystem, (UObject* (*)())Z_Construct_UPackage__Script_MovieScene, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics::ClassParams = { &UMovieSceneCachePreAnimatedStateSystem::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics::Class_MetaDataParams) }; void UMovieSceneCachePreAnimatedStateSystem::StaticRegisterNativesUMovieSceneCachePreAnimatedStateSystem() { } UClass* Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem() { if (!Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem.OuterSingleton, Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem_Statics::ClassParams); } return Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMovieSceneCachePreAnimatedStateSystem); UMovieSceneCachePreAnimatedStateSystem::~UMovieSceneCachePreAnimatedStateSystem() {} // ********** End Class UMovieSceneCachePreAnimatedStateSystem ************************************* // ********** Begin Class UMovieSceneRestorePreAnimatedStateSystem ********************************* FClassRegistrationInfo Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem; UClass* UMovieSceneRestorePreAnimatedStateSystem::GetPrivateStaticClass() { using TClass = UMovieSceneRestorePreAnimatedStateSystem; if (!Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("MovieSceneRestorePreAnimatedStateSystem"), Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem.InnerSingleton, StaticRegisterNativesUMovieSceneRestorePreAnimatedStateSystem, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem.InnerSingleton; } UClass* Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_NoRegister() { return UMovieSceneRestorePreAnimatedStateSystem::GetPrivateStaticClass(); } struct Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * System that becomes relevant if there are any entites tagged RestoreState,\n * or UMovieSceneEntitySystemLinker::ShouldCaptureGlobalState is true.\n * When run this system will iterate the instantiation phase in reverse order, and call \n * IMovieScenePreAnimatedStateSystemInterface::Restore(Global)PreAnimatedState on any\n * systems that implement the necessary interface.\n */" }, { "IncludePath", "EntitySystem/MovieScenePreAnimatedStateSystem.h" }, { "ModuleRelativePath", "Public/EntitySystem/MovieScenePreAnimatedStateSystem.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "System that becomes relevant if there are any entites tagged RestoreState,\nor UMovieSceneEntitySystemLinker::ShouldCaptureGlobalState is true.\nWhen run this system will iterate the instantiation phase in reverse order, and call\nIMovieScenePreAnimatedStateSystemInterface::Restore(Global)PreAnimatedState on any\nsystems that implement the necessary interface." }, }; #endif // WITH_METADATA // ********** Begin Class UMovieSceneRestorePreAnimatedStateSystem constinit property declarations * // ********** End Class UMovieSceneRestorePreAnimatedStateSystem constinit property declarations *** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics UObject* (*const Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UMovieSceneEntityInstantiatorSystem, (UObject* (*)())Z_Construct_UPackage__Script_MovieScene, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics::ClassParams = { &UMovieSceneRestorePreAnimatedStateSystem::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics::Class_MetaDataParams) }; void UMovieSceneRestorePreAnimatedStateSystem::StaticRegisterNativesUMovieSceneRestorePreAnimatedStateSystem() { } UClass* Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem() { if (!Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem.OuterSingleton, Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem_Statics::ClassParams); } return Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMovieSceneRestorePreAnimatedStateSystem); UMovieSceneRestorePreAnimatedStateSystem::~UMovieSceneRestorePreAnimatedStateSystem() {} // ********** End Class UMovieSceneRestorePreAnimatedStateSystem *********************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePreAnimatedStateSystem_h__Script_MovieScene_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UMovieScenePreAnimatedStateSystemInterface, UMovieScenePreAnimatedStateSystemInterface::StaticClass, TEXT("UMovieScenePreAnimatedStateSystemInterface"), &Z_Registration_Info_UClass_UMovieScenePreAnimatedStateSystemInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMovieScenePreAnimatedStateSystemInterface), 1156383205U) }, { Z_Construct_UClass_UMovieSceneCachePreAnimatedStateSystem, UMovieSceneCachePreAnimatedStateSystem::StaticClass, TEXT("UMovieSceneCachePreAnimatedStateSystem"), &Z_Registration_Info_UClass_UMovieSceneCachePreAnimatedStateSystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMovieSceneCachePreAnimatedStateSystem), 2576917648U) }, { Z_Construct_UClass_UMovieSceneRestorePreAnimatedStateSystem, UMovieSceneRestorePreAnimatedStateSystem::StaticClass, TEXT("UMovieSceneRestorePreAnimatedStateSystem"), &Z_Registration_Info_UClass_UMovieSceneRestorePreAnimatedStateSystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMovieSceneRestorePreAnimatedStateSystem), 2249797882U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePreAnimatedStateSystem_h__Script_MovieScene_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePreAnimatedStateSystem_h__Script_MovieScene_2496693864{ TEXT("/Script/MovieScene"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePreAnimatedStateSystem_h__Script_MovieScene_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePreAnimatedStateSystem_h__Script_MovieScene_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS