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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieScene/UHT/MovieSceneCompletionMode.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Evaluation/MovieSceneCompletionMode.h"
#ifdef MOVIESCENE_MovieSceneCompletionMode_generated_h
#error "MovieSceneCompletionMode.generated.h already included, missing '#pragma once' in MovieSceneCompletionMode.h"
#endif
#define MOVIESCENE_MovieSceneCompletionMode_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneCompletionMode_h
// ********** Begin Enum EMovieSceneCompletionMode *************************************************
#define FOREACH_ENUM_EMOVIESCENECOMPLETIONMODE(op) \
op(EMovieSceneCompletionMode::KeepState) \
op(EMovieSceneCompletionMode::RestoreState) \
op(EMovieSceneCompletionMode::ProjectDefault)
enum class EMovieSceneCompletionMode : uint8;
template<> struct TIsUEnumClass<EMovieSceneCompletionMode> { enum { Value = true }; };
template<> MOVIESCENE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMovieSceneCompletionMode>();
// ********** End Enum EMovieSceneCompletionMode ***************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS