// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Evaluation/MovieSceneCompletionMode.h" #ifdef MOVIESCENE_MovieSceneCompletionMode_generated_h #error "MovieSceneCompletionMode.generated.h already included, missing '#pragma once' in MovieSceneCompletionMode.h" #endif #define MOVIESCENE_MovieSceneCompletionMode_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneCompletionMode_h // ********** Begin Enum EMovieSceneCompletionMode ************************************************* #define FOREACH_ENUM_EMOVIESCENECOMPLETIONMODE(op) \ op(EMovieSceneCompletionMode::KeepState) \ op(EMovieSceneCompletionMode::RestoreState) \ op(EMovieSceneCompletionMode::ProjectDefault) enum class EMovieSceneCompletionMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MOVIESCENE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMovieSceneCompletionMode *************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS