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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ModelingComponents/UHT/MeshSculptLayersManagerAPI.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "MeshSculptLayersManagerAPI.h"
#ifdef MODELINGCOMPONENTS_MeshSculptLayersManagerAPI_generated_h
#error "MeshSculptLayersManagerAPI.generated.h already included, missing '#pragma once' in MeshSculptLayersManagerAPI.h"
#endif
#define MODELINGCOMPONENTS_MeshSculptLayersManagerAPI_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Interface UMeshSculptLayersManager *********************************************
struct Z_Construct_UClass_UMeshSculptLayersManager_Statics;
MODELINGCOMPONENTS_API UClass* Z_Construct_UClass_UMeshSculptLayersManager_NoRegister();
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h_16_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
MODELINGCOMPONENTS_API UMeshSculptLayersManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UMeshSculptLayersManager(UMeshSculptLayersManager&&) = delete; \
UMeshSculptLayersManager(const UMeshSculptLayersManager&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(MODELINGCOMPONENTS_API, UMeshSculptLayersManager); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMeshSculptLayersManager); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMeshSculptLayersManager) \
virtual ~UMeshSculptLayersManager() = default;
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h_16_GENERATED_UINTERFACE_BODY() \
private: \
static void StaticRegisterNativesUMeshSculptLayersManager(); \
friend struct ::Z_Construct_UClass_UMeshSculptLayersManager_Statics; \
static UClass* GetPrivateStaticClass(); \
friend MODELINGCOMPONENTS_API UClass* ::Z_Construct_UClass_UMeshSculptLayersManager_NoRegister(); \
public: \
DECLARE_CLASS2(UMeshSculptLayersManager, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/ModelingComponents"), Z_Construct_UClass_UMeshSculptLayersManager_NoRegister) \
DECLARE_SERIALIZER(UMeshSculptLayersManager)
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h_16_GENERATED_UINTERFACE_BODY() \
FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h_16_INCLASS_IINTERFACE_NO_PURE_DECLS \
protected: \
virtual ~IMeshSculptLayersManager() {} \
public: \
typedef UMeshSculptLayersManager UClassType; \
typedef IMeshSculptLayersManager ThisClass; \
virtual UObject* _getUObject() const { return nullptr; }
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h_13_PROLOG
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h_22_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h_16_INCLASS_IINTERFACE_NO_PURE_DECLS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UMeshSculptLayersManager;
// ********** End Interface UMeshSculptLayersManager ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS