// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MeshSculptLayersManagerAPI.h" #ifdef MODELINGCOMPONENTS_MeshSculptLayersManagerAPI_generated_h #error "MeshSculptLayersManagerAPI.generated.h already included, missing '#pragma once' in MeshSculptLayersManagerAPI.h" #endif #define MODELINGCOMPONENTS_MeshSculptLayersManagerAPI_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Interface UMeshSculptLayersManager ********************************************* struct Z_Construct_UClass_UMeshSculptLayersManager_Statics; MODELINGCOMPONENTS_API UClass* Z_Construct_UClass_UMeshSculptLayersManager_NoRegister(); #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h_16_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MODELINGCOMPONENTS_API UMeshSculptLayersManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMeshSculptLayersManager(UMeshSculptLayersManager&&) = delete; \ UMeshSculptLayersManager(const UMeshSculptLayersManager&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MODELINGCOMPONENTS_API, UMeshSculptLayersManager); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMeshSculptLayersManager); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMeshSculptLayersManager) \ virtual ~UMeshSculptLayersManager() = default; #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h_16_GENERATED_UINTERFACE_BODY() \ private: \ static void StaticRegisterNativesUMeshSculptLayersManager(); \ friend struct ::Z_Construct_UClass_UMeshSculptLayersManager_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MODELINGCOMPONENTS_API UClass* ::Z_Construct_UClass_UMeshSculptLayersManager_NoRegister(); \ public: \ DECLARE_CLASS2(UMeshSculptLayersManager, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/ModelingComponents"), Z_Construct_UClass_UMeshSculptLayersManager_NoRegister) \ DECLARE_SERIALIZER(UMeshSculptLayersManager) #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h_16_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h_16_GENERATED_UINTERFACE_BODY() \ FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h_16_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h_16_INCLASS_IINTERFACE_NO_PURE_DECLS \ protected: \ virtual ~IMeshSculptLayersManager() {} \ public: \ typedef UMeshSculptLayersManager UClassType; \ typedef IMeshSculptLayersManager ThisClass; \ virtual UObject* _getUObject() const { return nullptr; } #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h_13_PROLOG #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h_22_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h_16_INCLASS_IINTERFACE_NO_PURE_DECLS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMeshSculptLayersManager; // ********** End Interface UMeshSculptLayersManager *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_MeshSculptLayersManagerAPI_h PRAGMA_ENABLE_DEPRECATION_WARNINGS