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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshPaintingToolset/UHT/TexturePaintToolset.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "TexturePaintToolset.h"
#ifdef MESHPAINTINGTOOLSET_TexturePaintToolset_generated_h
#error "TexturePaintToolset.generated.h already included, missing '#pragma once' in TexturePaintToolset.h"
#endif
#define MESHPAINTINGTOOLSET_TexturePaintToolset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UTexturePaintToolset *****************************************************
struct Z_Construct_UClass_UTexturePaintToolset_Statics;
MESHPAINTINGTOOLSET_API UClass* Z_Construct_UClass_UTexturePaintToolset_NoRegister();
#define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_TexturePaintToolset_h_70_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUTexturePaintToolset(); \
friend struct ::Z_Construct_UClass_UTexturePaintToolset_Statics; \
static UClass* GetPrivateStaticClass(); \
friend MESHPAINTINGTOOLSET_API UClass* ::Z_Construct_UClass_UTexturePaintToolset_NoRegister(); \
public: \
DECLARE_CLASS2(UTexturePaintToolset, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MeshPaintingToolset"), Z_Construct_UClass_UTexturePaintToolset_NoRegister) \
DECLARE_SERIALIZER(UTexturePaintToolset)
#define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_TexturePaintToolset_h_70_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
MESHPAINTINGTOOLSET_API UTexturePaintToolset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UTexturePaintToolset(UTexturePaintToolset&&) = delete; \
UTexturePaintToolset(const UTexturePaintToolset&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(MESHPAINTINGTOOLSET_API, UTexturePaintToolset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTexturePaintToolset); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTexturePaintToolset) \
MESHPAINTINGTOOLSET_API virtual ~UTexturePaintToolset();
#define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_TexturePaintToolset_h_67_PROLOG
#define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_TexturePaintToolset_h_70_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_TexturePaintToolset_h_70_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_TexturePaintToolset_h_70_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UTexturePaintToolset;
// ********** End Class UTexturePaintToolset *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_TexturePaintToolset_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS