// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "TexturePaintToolset.h" #ifdef MESHPAINTINGTOOLSET_TexturePaintToolset_generated_h #error "TexturePaintToolset.generated.h already included, missing '#pragma once' in TexturePaintToolset.h" #endif #define MESHPAINTINGTOOLSET_TexturePaintToolset_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UTexturePaintToolset ***************************************************** struct Z_Construct_UClass_UTexturePaintToolset_Statics; MESHPAINTINGTOOLSET_API UClass* Z_Construct_UClass_UTexturePaintToolset_NoRegister(); #define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_TexturePaintToolset_h_70_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUTexturePaintToolset(); \ friend struct ::Z_Construct_UClass_UTexturePaintToolset_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MESHPAINTINGTOOLSET_API UClass* ::Z_Construct_UClass_UTexturePaintToolset_NoRegister(); \ public: \ DECLARE_CLASS2(UTexturePaintToolset, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MeshPaintingToolset"), Z_Construct_UClass_UTexturePaintToolset_NoRegister) \ DECLARE_SERIALIZER(UTexturePaintToolset) #define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_TexturePaintToolset_h_70_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MESHPAINTINGTOOLSET_API UTexturePaintToolset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UTexturePaintToolset(UTexturePaintToolset&&) = delete; \ UTexturePaintToolset(const UTexturePaintToolset&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MESHPAINTINGTOOLSET_API, UTexturePaintToolset); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTexturePaintToolset); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTexturePaintToolset) \ MESHPAINTINGTOOLSET_API virtual ~UTexturePaintToolset(); #define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_TexturePaintToolset_h_67_PROLOG #define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_TexturePaintToolset_h_70_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_TexturePaintToolset_h_70_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_TexturePaintToolset_h_70_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UTexturePaintToolset; // ********** End Class UTexturePaintToolset ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_TexturePaintToolset_h PRAGMA_ENABLE_DEPRECATION_WARNINGS