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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MassEntity/UHT/MassProcessingPhaseManager.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "MassProcessingPhaseManager.h"
#ifdef MASSENTITY_MassProcessingPhaseManager_generated_h
#error "MassProcessingPhaseManager.generated.h already included, missing '#pragma once' in MassProcessingPhaseManager.h"
#endif
#define MASSENTITY_MassProcessingPhaseManager_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FMassProcessingPhaseConfig ****************************************
struct Z_Construct_UScriptStruct_FMassProcessingPhaseConfig_Statics;
#define FID_Engine_Source_Runtime_MassEntity_Public_MassProcessingPhaseManager_h_30_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMassProcessingPhaseConfig_Statics; \
MASSENTITY_API static class UScriptStruct* StaticStruct();
struct FMassProcessingPhaseConfig;
// ********** End ScriptStruct FMassProcessingPhaseConfig ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MassEntity_Public_MassProcessingPhaseManager_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS