// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MassProcessingPhaseManager.h" #ifdef MASSENTITY_MassProcessingPhaseManager_generated_h #error "MassProcessingPhaseManager.generated.h already included, missing '#pragma once' in MassProcessingPhaseManager.h" #endif #define MASSENTITY_MassProcessingPhaseManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMassProcessingPhaseConfig **************************************** struct Z_Construct_UScriptStruct_FMassProcessingPhaseConfig_Statics; #define FID_Engine_Source_Runtime_MassEntity_Public_MassProcessingPhaseManager_h_30_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMassProcessingPhaseConfig_Statics; \ MASSENTITY_API static class UScriptStruct* StaticStruct(); struct FMassProcessingPhaseConfig; // ********** End ScriptStruct FMassProcessingPhaseConfig ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MassEntity_Public_MassProcessingPhaseManager_h PRAGMA_ENABLE_DEPRECATION_WARNINGS