48 lines
2.0 KiB
C
48 lines
2.0 KiB
C
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
/*===========================================================================
|
||
|
|
Generated code exported from UnrealHeaderTool.
|
||
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||
|
|
===========================================================================*/
|
||
|
|
|
||
|
|
// IWYU pragma: private, include "Settings/HomeScreenCommon.h"
|
||
|
|
|
||
|
|
#ifdef MAINFRAME_HomeScreenCommon_generated_h
|
||
|
|
#error "HomeScreenCommon.generated.h already included, missing '#pragma once' in HomeScreenCommon.h"
|
||
|
|
#endif
|
||
|
|
#define MAINFRAME_HomeScreenCommon_generated_h
|
||
|
|
|
||
|
|
#include "Templates/IsUEnumClass.h"
|
||
|
|
#include "UObject/ObjectMacros.h"
|
||
|
|
#include "UObject/ReflectedTypeAccessors.h"
|
||
|
|
#include "Templates/NoDestroy.h"
|
||
|
|
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||
|
|
|
||
|
|
#undef CURRENT_FILE_ID
|
||
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Editor_MainFrame_Public_Settings_HomeScreenCommon_h
|
||
|
|
|
||
|
|
// ********** Begin Enum EMainSectionMenu **********************************************************
|
||
|
|
#define FOREACH_ENUM_EMAINSECTIONMENU(op) \
|
||
|
|
op(EMainSectionMenu::None) \
|
||
|
|
op(EMainSectionMenu::Home) \
|
||
|
|
op(EMainSectionMenu::News) \
|
||
|
|
op(EMainSectionMenu::GettingStarted) \
|
||
|
|
op(EMainSectionMenu::SampleProjects)
|
||
|
|
|
||
|
|
enum class EMainSectionMenu : uint8;
|
||
|
|
template<> struct TIsUEnumClass<EMainSectionMenu> { enum { Value = true }; };
|
||
|
|
template<> MAINFRAME_NON_ATTRIBUTED_API UEnum* StaticEnum<EMainSectionMenu>();
|
||
|
|
// ********** End Enum EMainSectionMenu ************************************************************
|
||
|
|
|
||
|
|
// ********** Begin Enum EAutoLoadProject **********************************************************
|
||
|
|
#define FOREACH_ENUM_EAUTOLOADPROJECT(op) \
|
||
|
|
op(EAutoLoadProject::HomeScreen) \
|
||
|
|
op(EAutoLoadProject::LastProject)
|
||
|
|
|
||
|
|
enum class EAutoLoadProject;
|
||
|
|
template<> struct TIsUEnumClass<EAutoLoadProject> { enum { Value = true }; };
|
||
|
|
template<> MAINFRAME_NON_ATTRIBUTED_API UEnum* StaticEnum<EAutoLoadProject>();
|
||
|
|
// ********** End Enum EAutoLoadProject ************************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|