// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Settings/HomeScreenCommon.h" #ifdef MAINFRAME_HomeScreenCommon_generated_h #error "HomeScreenCommon.generated.h already included, missing '#pragma once' in HomeScreenCommon.h" #endif #define MAINFRAME_HomeScreenCommon_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_MainFrame_Public_Settings_HomeScreenCommon_h // ********** Begin Enum EMainSectionMenu ********************************************************** #define FOREACH_ENUM_EMAINSECTIONMENU(op) \ op(EMainSectionMenu::None) \ op(EMainSectionMenu::Home) \ op(EMainSectionMenu::News) \ op(EMainSectionMenu::GettingStarted) \ op(EMainSectionMenu::SampleProjects) enum class EMainSectionMenu : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MAINFRAME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMainSectionMenu ************************************************************ // ********** Begin Enum EAutoLoadProject ********************************************************** #define FOREACH_ENUM_EAUTOLOADPROJECT(op) \ op(EAutoLoadProject::HomeScreen) \ op(EAutoLoadProject::LastProject) enum class EAutoLoadProject; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MAINFRAME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAutoLoadProject ************************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS