75 lines
3.5 KiB
C
75 lines
3.5 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "LiveCodingSettings.h"
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#ifdef LIVECODING_LiveCodingSettings_generated_h
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#error "LiveCodingSettings.generated.h already included, missing '#pragma once' in LiveCodingSettings.h"
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#endif
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#define LIVECODING_LiveCodingSettings_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class ULiveCodingSettings ******************************************************
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struct Z_Construct_UClass_ULiveCodingSettings_Statics;
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LIVECODING_API UClass* Z_Construct_UClass_ULiveCodingSettings_NoRegister();
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#define FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h_20_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesULiveCodingSettings(); \
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friend struct ::Z_Construct_UClass_ULiveCodingSettings_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend LIVECODING_API UClass* ::Z_Construct_UClass_ULiveCodingSettings_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULiveCodingSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/LiveCoding"), Z_Construct_UClass_ULiveCodingSettings_NoRegister) \
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DECLARE_SERIALIZER(ULiveCodingSettings) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \
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#define FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h_20_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULiveCodingSettings(ULiveCodingSettings&&) = delete; \
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ULiveCodingSettings(const ULiveCodingSettings&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ULiveCodingSettings); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULiveCodingSettings); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULiveCodingSettings) \
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NO_API virtual ~ULiveCodingSettings();
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#define FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h_17_PROLOG
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#define FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h_20_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h_20_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h_20_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULiveCodingSettings;
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// ********** End Class ULiveCodingSettings ********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h
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// ********** Begin Enum ELiveCodingStartupMode ****************************************************
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#define FOREACH_ENUM_ELIVECODINGSTARTUPMODE(op) \
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op(ELiveCodingStartupMode::Automatic) \
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op(ELiveCodingStartupMode::AutomaticButHidden) \
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op(ELiveCodingStartupMode::Manual)
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enum class ELiveCodingStartupMode : uint8;
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template<> struct TIsUEnumClass<ELiveCodingStartupMode> { enum { Value = true }; };
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template<> LIVECODING_NON_ATTRIBUTED_API UEnum* StaticEnum<ELiveCodingStartupMode>();
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// ********** End Enum ELiveCodingStartupMode ******************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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