// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LiveCodingSettings.h" #ifdef LIVECODING_LiveCodingSettings_generated_h #error "LiveCodingSettings.generated.h already included, missing '#pragma once' in LiveCodingSettings.h" #endif #define LIVECODING_LiveCodingSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ULiveCodingSettings ****************************************************** struct Z_Construct_UClass_ULiveCodingSettings_Statics; LIVECODING_API UClass* Z_Construct_UClass_ULiveCodingSettings_NoRegister(); #define FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h_20_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesULiveCodingSettings(); \ friend struct ::Z_Construct_UClass_ULiveCodingSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LIVECODING_API UClass* ::Z_Construct_UClass_ULiveCodingSettings_NoRegister(); \ public: \ DECLARE_CLASS2(ULiveCodingSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/LiveCoding"), Z_Construct_UClass_ULiveCodingSettings_NoRegister) \ DECLARE_SERIALIZER(ULiveCodingSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \ #define FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h_20_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ ULiveCodingSettings(ULiveCodingSettings&&) = delete; \ ULiveCodingSettings(const ULiveCodingSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ULiveCodingSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULiveCodingSettings); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULiveCodingSettings) \ NO_API virtual ~ULiveCodingSettings(); #define FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h_17_PROLOG #define FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h_20_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h_20_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h_20_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULiveCodingSettings; // ********** End Class ULiveCodingSettings ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h // ********** Begin Enum ELiveCodingStartupMode **************************************************** #define FOREACH_ENUM_ELIVECODINGSTARTUPMODE(op) \ op(ELiveCodingStartupMode::Automatic) \ op(ELiveCodingStartupMode::AutomaticButHidden) \ op(ELiveCodingStartupMode::Manual) enum class ELiveCodingStartupMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> LIVECODING_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ELiveCodingStartupMode ****************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS