91 lines
4.3 KiB
C
91 lines
4.3 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "LevelSequencePlayer.h"
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#ifdef LEVELSEQUENCE_LevelSequencePlayer_generated_h
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#error "LevelSequencePlayer.generated.h already included, missing '#pragma once' in LevelSequencePlayer.h"
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#endif
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#define LEVELSEQUENCE_LevelSequencePlayer_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class ALevelSequenceActor;
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class UCameraComponent;
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class ULevelSequence;
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class ULevelSequencePlayer;
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class UObject;
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struct FMovieSceneSequencePlaybackSettings;
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// ********** Begin Delegate FOnLevelSequencePlayerCameraCutEvent **********************************
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#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_27_DELEGATE \
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LEVELSEQUENCE_API void FOnLevelSequencePlayerCameraCutEvent_DelegateWrapper(const FMulticastScriptDelegate& OnLevelSequencePlayerCameraCutEvent, UCameraComponent* CameraComponent);
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// ********** End Delegate FOnLevelSequencePlayerCameraCutEvent ************************************
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// ********** Begin ScriptStruct FLevelSequencePlayerSnapshot **************************************
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struct Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics;
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#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_35_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics; \
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LEVELSEQUENCE_API static class UScriptStruct* StaticStruct();
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struct FLevelSequencePlayerSnapshot;
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// ********** End ScriptStruct FLevelSequencePlayerSnapshot ****************************************
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// ********** Begin Class ULevelSequencePlayer *****************************************************
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#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execGetActiveCameraComponent); \
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DECLARE_FUNCTION(execCreateLevelSequencePlayer);
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struct Z_Construct_UClass_ULevelSequencePlayer_Statics;
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LEVELSEQUENCE_API UClass* Z_Construct_UClass_ULevelSequencePlayer_NoRegister();
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#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesULevelSequencePlayer(); \
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friend struct ::Z_Construct_UClass_ULevelSequencePlayer_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend LEVELSEQUENCE_API UClass* ::Z_Construct_UClass_ULevelSequencePlayer_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULevelSequencePlayer, UMovieSceneSequencePlayer, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/LevelSequence"), Z_Construct_UClass_ULevelSequencePlayer_NoRegister) \
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DECLARE_SERIALIZER(ULevelSequencePlayer)
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#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULevelSequencePlayer(ULevelSequencePlayer&&) = delete; \
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ULevelSequencePlayer(const ULevelSequencePlayer&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(LEVELSEQUENCE_API, ULevelSequencePlayer); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULevelSequencePlayer); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULevelSequencePlayer) \
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LEVELSEQUENCE_API virtual ~ULevelSequencePlayer();
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#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_74_PROLOG
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#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_ENHANCED_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULevelSequencePlayer;
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// ********** End Class ULevelSequencePlayer *******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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