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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LevelSequence/UHT/LevelSequencePlayer.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "LevelSequencePlayer.h"
#ifdef LEVELSEQUENCE_LevelSequencePlayer_generated_h
#error "LevelSequencePlayer.generated.h already included, missing '#pragma once' in LevelSequencePlayer.h"
#endif
#define LEVELSEQUENCE_LevelSequencePlayer_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class ALevelSequenceActor;
class UCameraComponent;
class ULevelSequence;
class ULevelSequencePlayer;
class UObject;
struct FMovieSceneSequencePlaybackSettings;
// ********** Begin Delegate FOnLevelSequencePlayerCameraCutEvent **********************************
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_27_DELEGATE \
LEVELSEQUENCE_API void FOnLevelSequencePlayerCameraCutEvent_DelegateWrapper(const FMulticastScriptDelegate& OnLevelSequencePlayerCameraCutEvent, UCameraComponent* CameraComponent);
// ********** End Delegate FOnLevelSequencePlayerCameraCutEvent ************************************
// ********** Begin ScriptStruct FLevelSequencePlayerSnapshot **************************************
struct Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics;
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_35_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics; \
LEVELSEQUENCE_API static class UScriptStruct* StaticStruct();
struct FLevelSequencePlayerSnapshot;
// ********** End ScriptStruct FLevelSequencePlayerSnapshot ****************************************
// ********** Begin Class ULevelSequencePlayer *****************************************************
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetActiveCameraComponent); \
DECLARE_FUNCTION(execCreateLevelSequencePlayer);
struct Z_Construct_UClass_ULevelSequencePlayer_Statics;
LEVELSEQUENCE_API UClass* Z_Construct_UClass_ULevelSequencePlayer_NoRegister();
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesULevelSequencePlayer(); \
friend struct ::Z_Construct_UClass_ULevelSequencePlayer_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LEVELSEQUENCE_API UClass* ::Z_Construct_UClass_ULevelSequencePlayer_NoRegister(); \
public: \
DECLARE_CLASS2(ULevelSequencePlayer, UMovieSceneSequencePlayer, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/LevelSequence"), Z_Construct_UClass_ULevelSequencePlayer_NoRegister) \
DECLARE_SERIALIZER(ULevelSequencePlayer)
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
ULevelSequencePlayer(ULevelSequencePlayer&&) = delete; \
ULevelSequencePlayer(const ULevelSequencePlayer&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(LEVELSEQUENCE_API, ULevelSequencePlayer); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULevelSequencePlayer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULevelSequencePlayer) \
LEVELSEQUENCE_API virtual ~ULevelSequencePlayer();
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_74_PROLOG
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULevelSequencePlayer;
// ********** End Class ULevelSequencePlayer *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS