// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LevelSequencePlayer.h" #ifdef LEVELSEQUENCE_LevelSequencePlayer_generated_h #error "LevelSequencePlayer.generated.h already included, missing '#pragma once' in LevelSequencePlayer.h" #endif #define LEVELSEQUENCE_LevelSequencePlayer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class ALevelSequenceActor; class UCameraComponent; class ULevelSequence; class ULevelSequencePlayer; class UObject; struct FMovieSceneSequencePlaybackSettings; // ********** Begin Delegate FOnLevelSequencePlayerCameraCutEvent ********************************** #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_27_DELEGATE \ LEVELSEQUENCE_API void FOnLevelSequencePlayerCameraCutEvent_DelegateWrapper(const FMulticastScriptDelegate& OnLevelSequencePlayerCameraCutEvent, UCameraComponent* CameraComponent); // ********** End Delegate FOnLevelSequencePlayerCameraCutEvent ************************************ // ********** Begin ScriptStruct FLevelSequencePlayerSnapshot ************************************** struct Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics; #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_35_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics; \ LEVELSEQUENCE_API static class UScriptStruct* StaticStruct(); struct FLevelSequencePlayerSnapshot; // ********** End ScriptStruct FLevelSequencePlayerSnapshot **************************************** // ********** Begin Class ULevelSequencePlayer ***************************************************** #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetActiveCameraComponent); \ DECLARE_FUNCTION(execCreateLevelSequencePlayer); struct Z_Construct_UClass_ULevelSequencePlayer_Statics; LEVELSEQUENCE_API UClass* Z_Construct_UClass_ULevelSequencePlayer_NoRegister(); #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesULevelSequencePlayer(); \ friend struct ::Z_Construct_UClass_ULevelSequencePlayer_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LEVELSEQUENCE_API UClass* ::Z_Construct_UClass_ULevelSequencePlayer_NoRegister(); \ public: \ DECLARE_CLASS2(ULevelSequencePlayer, UMovieSceneSequencePlayer, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/LevelSequence"), Z_Construct_UClass_ULevelSequencePlayer_NoRegister) \ DECLARE_SERIALIZER(ULevelSequencePlayer) #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ ULevelSequencePlayer(ULevelSequencePlayer&&) = delete; \ ULevelSequencePlayer(const ULevelSequencePlayer&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(LEVELSEQUENCE_API, ULevelSequencePlayer); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULevelSequencePlayer); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULevelSequencePlayer) \ LEVELSEQUENCE_API virtual ~ULevelSequencePlayer(); #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_74_PROLOG #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h_82_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULevelSequencePlayer; // ********** End Class ULevelSequencePlayer ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS