Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LevelSequence/UHT/LevelSequenceBurnIn.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "LevelSequenceBurnIn.h"
#ifdef LEVELSEQUENCE_LevelSequenceBurnIn_generated_h
#error "LevelSequenceBurnIn.generated.h already included, missing '#pragma once' in LevelSequenceBurnIn.h"
#endif
#define LEVELSEQUENCE_LevelSequenceBurnIn_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UClass;
class ULevelSequenceBurnInInitSettings;
class UObject;
// ********** Begin Class ULevelSequenceBurnIn *****************************************************
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_20_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetSettingsClass);
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_20_CALLBACK_WRAPPERS
struct Z_Construct_UClass_ULevelSequenceBurnIn_Statics;
LEVELSEQUENCE_API UClass* Z_Construct_UClass_ULevelSequenceBurnIn_NoRegister();
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_20_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesULevelSequenceBurnIn(); \
friend struct ::Z_Construct_UClass_ULevelSequenceBurnIn_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LEVELSEQUENCE_API UClass* ::Z_Construct_UClass_ULevelSequenceBurnIn_NoRegister(); \
public: \
DECLARE_CLASS2(ULevelSequenceBurnIn, UUserWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/LevelSequence"), Z_Construct_UClass_ULevelSequenceBurnIn_NoRegister) \
DECLARE_SERIALIZER(ULevelSequenceBurnIn)
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_20_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
ULevelSequenceBurnIn(ULevelSequenceBurnIn&&) = delete; \
ULevelSequenceBurnIn(const ULevelSequenceBurnIn&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(LEVELSEQUENCE_API, ULevelSequenceBurnIn); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULevelSequenceBurnIn); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULevelSequenceBurnIn) \
LEVELSEQUENCE_API virtual ~ULevelSequenceBurnIn();
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_16_PROLOG
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_20_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_20_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_20_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_20_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_20_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULevelSequenceBurnIn;
// ********** End Class ULevelSequenceBurnIn *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS