// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LevelSequenceBurnIn.h" #ifdef LEVELSEQUENCE_LevelSequenceBurnIn_generated_h #error "LevelSequenceBurnIn.generated.h already included, missing '#pragma once' in LevelSequenceBurnIn.h" #endif #define LEVELSEQUENCE_LevelSequenceBurnIn_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UClass; class ULevelSequenceBurnInInitSettings; class UObject; // ********** Begin Class ULevelSequenceBurnIn ***************************************************** #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_20_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetSettingsClass); #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_20_CALLBACK_WRAPPERS struct Z_Construct_UClass_ULevelSequenceBurnIn_Statics; LEVELSEQUENCE_API UClass* Z_Construct_UClass_ULevelSequenceBurnIn_NoRegister(); #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_20_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesULevelSequenceBurnIn(); \ friend struct ::Z_Construct_UClass_ULevelSequenceBurnIn_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LEVELSEQUENCE_API UClass* ::Z_Construct_UClass_ULevelSequenceBurnIn_NoRegister(); \ public: \ DECLARE_CLASS2(ULevelSequenceBurnIn, UUserWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/LevelSequence"), Z_Construct_UClass_ULevelSequenceBurnIn_NoRegister) \ DECLARE_SERIALIZER(ULevelSequenceBurnIn) #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_20_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ ULevelSequenceBurnIn(ULevelSequenceBurnIn&&) = delete; \ ULevelSequenceBurnIn(const ULevelSequenceBurnIn&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(LEVELSEQUENCE_API, ULevelSequenceBurnIn); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULevelSequenceBurnIn); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULevelSequenceBurnIn) \ LEVELSEQUENCE_API virtual ~ULevelSequenceBurnIn(); #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_16_PROLOG #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_20_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_20_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_20_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_20_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h_20_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULevelSequenceBurnIn; // ********** End Class ULevelSequenceBurnIn ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBurnIn_h PRAGMA_ENABLE_DEPRECATION_WARNINGS