222 lines
17 KiB
C++
222 lines
17 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Materials/MaterialExpressionLandscapePhysicalMaterialOutput.h"
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#include "Materials/MaterialExpression.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeMaterialExpressionLandscapePhysicalMaterialOutput() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionCustomOutput();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FExpressionInput();
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LANDSCAPE_API UClass* Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput();
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LANDSCAPE_API UClass* Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_NoRegister();
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LANDSCAPE_API UScriptStruct* Z_Construct_UScriptStruct_FPhysicalMaterialInput();
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PHYSICSCORE_API UClass* Z_Construct_UClass_UPhysicalMaterial_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Landscape();
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// ********** End Cross Module References **********************************************************
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// ********** Begin ScriptStruct FPhysicalMaterialInput ********************************************
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struct Z_Construct_UScriptStruct_FPhysicalMaterialInput_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FPhysicalMaterialInput); }
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static inline consteval int16 GetStructAlignment() { return alignof(FPhysicalMaterialInput); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "Comment", "/** Structure linking a material expression input with a physical material. For use by UMaterialExpressionLandscapePhysicalMaterialOutput. */" },
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{ "ModuleRelativePath", "Classes/Materials/MaterialExpressionLandscapePhysicalMaterialOutput.h" },
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{ "ToolTip", "Structure linking a material expression input with a physical material. For use by UMaterialExpressionLandscapePhysicalMaterialOutput." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PhysicalMaterial_MetaData[] = {
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{ "Category", "PhysicalMaterial" },
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{ "ModuleRelativePath", "Classes/Materials/MaterialExpressionLandscapePhysicalMaterialOutput.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Input_MetaData[] = {
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{ "ModuleRelativePath", "Classes/Materials/MaterialExpressionLandscapePhysicalMaterialOutput.h" },
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{ "RequiredInput", "true" },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FPhysicalMaterialInput constinit property declarations ************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_PhysicalMaterial;
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static const UECodeGen_Private::FStructPropertyParams NewProp_Input;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FPhysicalMaterialInput constinit property declarations **************
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FPhysicalMaterialInput>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FPhysicalMaterialInput_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FPhysicalMaterialInput;
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class UScriptStruct* FPhysicalMaterialInput::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FPhysicalMaterialInput.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FPhysicalMaterialInput.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FPhysicalMaterialInput, (UObject*)Z_Construct_UPackage__Script_Landscape(), TEXT("PhysicalMaterialInput"));
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}
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return Z_Registration_Info_UScriptStruct_FPhysicalMaterialInput.OuterSingleton;
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}
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// ********** Begin ScriptStruct FPhysicalMaterialInput Property Definitions ***********************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FPhysicalMaterialInput_Statics::NewProp_PhysicalMaterial = { "PhysicalMaterial", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPhysicalMaterialInput, PhysicalMaterial), Z_Construct_UClass_UPhysicalMaterial_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PhysicalMaterial_MetaData), NewProp_PhysicalMaterial_MetaData) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FPhysicalMaterialInput_Statics::NewProp_Input = { "Input", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FPhysicalMaterialInput, Input), Z_Construct_UScriptStruct_FExpressionInput, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Input_MetaData), NewProp_Input_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FPhysicalMaterialInput_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPhysicalMaterialInput_Statics::NewProp_PhysicalMaterial,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FPhysicalMaterialInput_Statics::NewProp_Input,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPhysicalMaterialInput_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FPhysicalMaterialInput Property Definitions *************************
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FPhysicalMaterialInput_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_Landscape,
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nullptr,
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&NewStructOps,
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"PhysicalMaterialInput",
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Z_Construct_UScriptStruct_FPhysicalMaterialInput_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPhysicalMaterialInput_Statics::PropPointers),
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sizeof(FPhysicalMaterialInput),
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alignof(FPhysicalMaterialInput),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FPhysicalMaterialInput_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FPhysicalMaterialInput_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FPhysicalMaterialInput()
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{
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if (!Z_Registration_Info_UScriptStruct_FPhysicalMaterialInput.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FPhysicalMaterialInput.InnerSingleton, Z_Construct_UScriptStruct_FPhysicalMaterialInput_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FPhysicalMaterialInput.InnerSingleton);
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}
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// ********** End ScriptStruct FPhysicalMaterialInput **********************************************
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// ********** Begin Class UMaterialExpressionLandscapePhysicalMaterialOutput ***********************
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FClassRegistrationInfo Z_Registration_Info_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput;
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UClass* UMaterialExpressionLandscapePhysicalMaterialOutput::GetPrivateStaticClass()
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{
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using TClass = UMaterialExpressionLandscapePhysicalMaterialOutput;
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if (!Z_Registration_Info_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("MaterialExpressionLandscapePhysicalMaterialOutput"),
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Z_Registration_Info_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput.InnerSingleton,
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StaticRegisterNativesUMaterialExpressionLandscapePhysicalMaterialOutput,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_NoRegister()
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{
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return UMaterialExpressionLandscapePhysicalMaterialOutput::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/** \n * Custom output node to write out physical material weights.\n * This can be used to generate the dominant physical material for each point on a landscape.\n * Note that the use of a material output node to generate this information is optional and when a node of this type is not present we fall back on a CPU path which analyzes landscape layer data.\n */" },
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{ "HideCategories", "Object Object Object" },
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{ "IncludePath", "Materials/MaterialExpressionLandscapePhysicalMaterialOutput.h" },
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{ "ModuleRelativePath", "Classes/Materials/MaterialExpressionLandscapePhysicalMaterialOutput.h" },
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{ "ToolTip", "Custom output node to write out physical material weights.\nThis can be used to generate the dominant physical material for each point on a landscape.\nNote that the use of a material output node to generate this information is optional and when a node of this type is not present we fall back on a CPU path which analyzes landscape layer data." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Inputs_MetaData[] = {
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{ "Category", "PhysicalMaterial" },
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{ "Comment", "/** Array of physical material inputs. */" },
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{ "ModuleRelativePath", "Classes/Materials/MaterialExpressionLandscapePhysicalMaterialOutput.h" },
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{ "ToolTip", "Array of physical material inputs." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UMaterialExpressionLandscapePhysicalMaterialOutput constinit property declarations
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static const UECodeGen_Private::FStructPropertyParams NewProp_Inputs_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_Inputs;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UMaterialExpressionLandscapePhysicalMaterialOutput constinit property declarations
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UMaterialExpressionLandscapePhysicalMaterialOutput>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_Statics
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// ********** Begin Class UMaterialExpressionLandscapePhysicalMaterialOutput Property Definitions **
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_Statics::NewProp_Inputs_Inner = { "Inputs", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FPhysicalMaterialInput, METADATA_PARAMS(0, nullptr) }; // 3637109985
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_Statics::NewProp_Inputs = { "Inputs", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMaterialExpressionLandscapePhysicalMaterialOutput, Inputs), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Inputs_MetaData), NewProp_Inputs_MetaData) }; // 3637109985
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_Statics::NewProp_Inputs_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_Statics::NewProp_Inputs,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_Statics::PropPointers) < 2048);
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// ********** End Class UMaterialExpressionLandscapePhysicalMaterialOutput Property Definitions ****
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UObject* (*const Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UMaterialExpressionCustomOutput,
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(UObject* (*)())Z_Construct_UPackage__Script_Landscape,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_Statics::ClassParams = {
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&UMaterialExpressionLandscapePhysicalMaterialOutput::StaticClass,
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"MaterialExpressions",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_Statics::PropPointers),
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0,
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0x000820B4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_Statics::Class_MetaDataParams), Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_Statics::Class_MetaDataParams)
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};
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void UMaterialExpressionLandscapePhysicalMaterialOutput::StaticRegisterNativesUMaterialExpressionLandscapePhysicalMaterialOutput()
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{
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}
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UClass* Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput()
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{
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if (!Z_Registration_Info_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput.OuterSingleton, Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMaterialExpressionLandscapePhysicalMaterialOutput);
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UMaterialExpressionLandscapePhysicalMaterialOutput::~UMaterialExpressionLandscapePhysicalMaterialOutput() {}
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// ********** End Class UMaterialExpressionLandscapePhysicalMaterialOutput *************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapePhysicalMaterialOutput_h__Script_Landscape_Statics
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{
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static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
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{ FPhysicalMaterialInput::StaticStruct, Z_Construct_UScriptStruct_FPhysicalMaterialInput_Statics::NewStructOps, TEXT("PhysicalMaterialInput"),&Z_Registration_Info_UScriptStruct_FPhysicalMaterialInput, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FPhysicalMaterialInput), 3637109985U) },
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};
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput, UMaterialExpressionLandscapePhysicalMaterialOutput::StaticClass, TEXT("UMaterialExpressionLandscapePhysicalMaterialOutput"), &Z_Registration_Info_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMaterialExpressionLandscapePhysicalMaterialOutput), 3221682858U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapePhysicalMaterialOutput_h__Script_Landscape_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapePhysicalMaterialOutput_h__Script_Landscape_3796133822{
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TEXT("/Script/Landscape"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapePhysicalMaterialOutput_h__Script_Landscape_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapePhysicalMaterialOutput_h__Script_Landscape_Statics::ClassInfo),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapePhysicalMaterialOutput_h__Script_Landscape_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapePhysicalMaterialOutput_h__Script_Landscape_Statics::ScriptStructInfo),
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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