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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT/LandscapeTextureHash.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "LandscapeTextureHash.h"
#ifdef LANDSCAPE_LandscapeTextureHash_generated_h
#error "LandscapeTextureHash.generated.h already included, missing '#pragma once' in LandscapeTextureHash.h"
#endif
#define LANDSCAPE_LandscapeTextureHash_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class ULandscapeTextureHash ****************************************************
#if WITH_EDITORONLY_DATA
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeTextureHash, LANDSCAPE_API)
#else // WITH_EDITORONLY_DATA
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_ARCHIVESERIALIZER
#endif // WITH_EDITORONLY_DATA
struct Z_Construct_UClass_ULandscapeTextureHash_Statics;
LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeTextureHash_NoRegister();
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesULandscapeTextureHash(); \
friend struct ::Z_Construct_UClass_ULandscapeTextureHash_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeTextureHash_NoRegister(); \
public: \
DECLARE_CLASS2(ULandscapeTextureHash, UAssetUserData, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeTextureHash_NoRegister) \
DECLARE_SERIALIZER(ULandscapeTextureHash) \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_ARCHIVESERIALIZER \
DECLARE_WITHIN(UTexture2D)
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
LANDSCAPE_API ULandscapeTextureHash(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
ULandscapeTextureHash(ULandscapeTextureHash&&) = delete; \
ULandscapeTextureHash(const ULandscapeTextureHash&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeTextureHash); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeTextureHash); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeTextureHash) \
LANDSCAPE_API virtual ~ULandscapeTextureHash();
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_27_PROLOG
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULandscapeTextureHash;
// ********** End Class ULandscapeTextureHash ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h
// ********** Begin Enum ELandscapeTextureType *****************************************************
#define FOREACH_ENUM_ELANDSCAPETEXTURETYPE(op) \
op(ELandscapeTextureType::Unknown) \
op(ELandscapeTextureType::Heightmap) \
op(ELandscapeTextureType::Weightmap)
enum class ELandscapeTextureType : uint8;
template<> struct TIsUEnumClass<ELandscapeTextureType> { enum { Value = true }; };
template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum<ELandscapeTextureType>();
// ********** End Enum ELandscapeTextureType *******************************************************
// ********** Begin Enum ELandscapeTextureUsage ****************************************************
#define FOREACH_ENUM_ELANDSCAPETEXTUREUSAGE(op) \
op(ELandscapeTextureUsage::Unknown) \
op(ELandscapeTextureUsage::EditLayerData) \
op(ELandscapeTextureUsage::FinalData)
enum class ELandscapeTextureUsage : uint8;
template<> struct TIsUEnumClass<ELandscapeTextureUsage> { enum { Value = true }; };
template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum<ELandscapeTextureUsage>();
// ********** End Enum ELandscapeTextureUsage ******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS