// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeTextureHash.h" #ifdef LANDSCAPE_LandscapeTextureHash_generated_h #error "LandscapeTextureHash.generated.h already included, missing '#pragma once' in LandscapeTextureHash.h" #endif #define LANDSCAPE_LandscapeTextureHash_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ULandscapeTextureHash **************************************************** #if WITH_EDITORONLY_DATA #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeTextureHash, LANDSCAPE_API) #else // WITH_EDITORONLY_DATA #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_ARCHIVESERIALIZER #endif // WITH_EDITORONLY_DATA struct Z_Construct_UClass_ULandscapeTextureHash_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeTextureHash_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesULandscapeTextureHash(); \ friend struct ::Z_Construct_UClass_ULandscapeTextureHash_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeTextureHash_NoRegister(); \ public: \ DECLARE_CLASS2(ULandscapeTextureHash, UAssetUserData, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeTextureHash_NoRegister) \ DECLARE_SERIALIZER(ULandscapeTextureHash) \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_ARCHIVESERIALIZER \ DECLARE_WITHIN(UTexture2D) #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API ULandscapeTextureHash(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ ULandscapeTextureHash(ULandscapeTextureHash&&) = delete; \ ULandscapeTextureHash(const ULandscapeTextureHash&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeTextureHash); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeTextureHash); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeTextureHash) \ LANDSCAPE_API virtual ~ULandscapeTextureHash(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_27_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULandscapeTextureHash; // ********** End Class ULandscapeTextureHash ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h // ********** Begin Enum ELandscapeTextureType ***************************************************** #define FOREACH_ENUM_ELANDSCAPETEXTURETYPE(op) \ op(ELandscapeTextureType::Unknown) \ op(ELandscapeTextureType::Heightmap) \ op(ELandscapeTextureType::Weightmap) enum class ELandscapeTextureType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ELandscapeTextureType ******************************************************* // ********** Begin Enum ELandscapeTextureUsage **************************************************** #define FOREACH_ENUM_ELANDSCAPETEXTUREUSAGE(op) \ op(ELandscapeTextureUsage::Unknown) \ op(ELandscapeTextureUsage::EditLayerData) \ op(ELandscapeTextureUsage::FinalData) enum class ELandscapeTextureUsage : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ELandscapeTextureUsage ****************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS