105 lines
5.3 KiB
C
105 lines
5.3 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "LandscapeSplinesComponent.h"
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#ifdef LANDSCAPE_LandscapeSplinesComponent_generated_h
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#error "LandscapeSplinesComponent.generated.h already included, missing '#pragma once' in LandscapeSplinesComponent.h"
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#endif
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#define LANDSCAPE_LandscapeSplinesComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class USplineMeshComponent;
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// ********** Begin ScriptStruct FForeignControlPointData ******************************************
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struct Z_Construct_UScriptStruct_FForeignControlPointData_Statics;
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_29_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FForeignControlPointData_Statics; \
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LANDSCAPE_API static class UScriptStruct* StaticStruct();
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struct FForeignControlPointData;
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// ********** End ScriptStruct FForeignControlPointData ********************************************
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// ********** Begin ScriptStruct FForeignSplineSegmentData *****************************************
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struct Z_Construct_UScriptStruct_FForeignSplineSegmentData_Statics;
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_51_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FForeignSplineSegmentData_Statics; \
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LANDSCAPE_API static class UScriptStruct* StaticStruct();
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struct FForeignSplineSegmentData;
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// ********** End ScriptStruct FForeignSplineSegmentData *******************************************
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// ********** Begin ScriptStruct FForeignWorldSplineData *******************************************
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struct Z_Construct_UScriptStruct_FForeignWorldSplineData_Statics;
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_73_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FForeignWorldSplineData_Statics; \
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LANDSCAPE_API static class UScriptStruct* StaticStruct();
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struct FForeignWorldSplineData;
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// ********** End ScriptStruct FForeignWorldSplineData *********************************************
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// ********** Begin Class ULandscapeSplinesComponent ***********************************************
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_RPC_WRAPPERS \
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DECLARE_FUNCTION(execGetSplineMeshComponents);
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeSplinesComponent, LANDSCAPE_API)
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struct Z_Construct_UClass_ULandscapeSplinesComponent_Statics;
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LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeSplinesComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_INCLASS \
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private: \
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static void StaticRegisterNativesULandscapeSplinesComponent(); \
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friend struct ::Z_Construct_UClass_ULandscapeSplinesComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeSplinesComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULandscapeSplinesComponent, UPrimitiveComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeSplinesComponent_NoRegister) \
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DECLARE_SERIALIZER(ULandscapeSplinesComponent) \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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LANDSCAPE_API ULandscapeSplinesComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeSplinesComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeSplinesComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeSplinesComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULandscapeSplinesComponent(ULandscapeSplinesComponent&&) = delete; \
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ULandscapeSplinesComponent(const ULandscapeSplinesComponent&) = delete; \
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LANDSCAPE_API virtual ~ULandscapeSplinesComponent();
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_101_PROLOG
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_INCLASS \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULandscapeSplinesComponent;
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// ********** End Class ULandscapeSplinesComponent *************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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