// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeSplinesComponent.h" #ifdef LANDSCAPE_LandscapeSplinesComponent_generated_h #error "LandscapeSplinesComponent.generated.h already included, missing '#pragma once' in LandscapeSplinesComponent.h" #endif #define LANDSCAPE_LandscapeSplinesComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class USplineMeshComponent; // ********** Begin ScriptStruct FForeignControlPointData ****************************************** struct Z_Construct_UScriptStruct_FForeignControlPointData_Statics; #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FForeignControlPointData_Statics; \ LANDSCAPE_API static class UScriptStruct* StaticStruct(); struct FForeignControlPointData; // ********** End ScriptStruct FForeignControlPointData ******************************************** // ********** Begin ScriptStruct FForeignSplineSegmentData ***************************************** struct Z_Construct_UScriptStruct_FForeignSplineSegmentData_Statics; #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_51_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FForeignSplineSegmentData_Statics; \ LANDSCAPE_API static class UScriptStruct* StaticStruct(); struct FForeignSplineSegmentData; // ********** End ScriptStruct FForeignSplineSegmentData ******************************************* // ********** Begin ScriptStruct FForeignWorldSplineData ******************************************* struct Z_Construct_UScriptStruct_FForeignWorldSplineData_Statics; #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_73_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FForeignWorldSplineData_Statics; \ LANDSCAPE_API static class UScriptStruct* StaticStruct(); struct FForeignWorldSplineData; // ********** End ScriptStruct FForeignWorldSplineData ********************************************* // ********** Begin Class ULandscapeSplinesComponent *********************************************** #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetSplineMeshComponents); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeSplinesComponent, LANDSCAPE_API) struct Z_Construct_UClass_ULandscapeSplinesComponent_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeSplinesComponent_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_INCLASS \ private: \ static void StaticRegisterNativesULandscapeSplinesComponent(); \ friend struct ::Z_Construct_UClass_ULandscapeSplinesComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeSplinesComponent_NoRegister(); \ public: \ DECLARE_CLASS2(ULandscapeSplinesComponent, UPrimitiveComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeSplinesComponent_NoRegister) \ DECLARE_SERIALIZER(ULandscapeSplinesComponent) \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API ULandscapeSplinesComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeSplinesComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeSplinesComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeSplinesComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ ULandscapeSplinesComponent(ULandscapeSplinesComponent&&) = delete; \ ULandscapeSplinesComponent(const ULandscapeSplinesComponent&) = delete; \ LANDSCAPE_API virtual ~ULandscapeSplinesComponent(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_101_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_INCLASS \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h_104_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULandscapeSplinesComponent; // ********** End Class ULandscapeSplinesComponent ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplinesComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS