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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT/LandscapeSplineControlPoint.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "LandscapeSplineControlPoint.h"
#ifdef LANDSCAPE_LandscapeSplineControlPoint_generated_h
#error "LandscapeSplineControlPoint.generated.h already included, missing '#pragma once' in LandscapeSplineControlPoint.h"
#endif
#define LANDSCAPE_LandscapeSplineControlPoint_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FLandscapeSplineConnection ****************************************
struct Z_Construct_UScriptStruct_FLandscapeSplineConnection_Statics;
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h_22_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLandscapeSplineConnection_Statics; \
LANDSCAPE_API static class UScriptStruct* StaticStruct();
struct FLandscapeSplineConnection;
// ********** End ScriptStruct FLandscapeSplineConnection ******************************************
// ********** Begin Class ULandscapeSplineControlPoint *********************************************
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h_52_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeSplineControlPoint, LANDSCAPE_API)
struct Z_Construct_UClass_ULandscapeSplineControlPoint_Statics;
LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeSplineControlPoint_NoRegister();
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h_52_INCLASS \
private: \
static void StaticRegisterNativesULandscapeSplineControlPoint(); \
friend struct ::Z_Construct_UClass_ULandscapeSplineControlPoint_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeSplineControlPoint_NoRegister(); \
public: \
DECLARE_CLASS2(ULandscapeSplineControlPoint, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeSplineControlPoint_NoRegister) \
DECLARE_SERIALIZER(ULandscapeSplineControlPoint) \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h_52_ARCHIVESERIALIZER \
DECLARE_WITHIN(ULandscapeSplinesComponent)
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h_52_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
LANDSCAPE_API ULandscapeSplineControlPoint(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeSplineControlPoint) \
DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeSplineControlPoint); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeSplineControlPoint); \
/** Deleted move- and copy-constructors, should never be used */ \
ULandscapeSplineControlPoint(ULandscapeSplineControlPoint&&) = delete; \
ULandscapeSplineControlPoint(const ULandscapeSplineControlPoint&) = delete; \
LANDSCAPE_API virtual ~ULandscapeSplineControlPoint();
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h_49_PROLOG
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h_52_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h_52_INCLASS \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h_52_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULandscapeSplineControlPoint;
// ********** End Class ULandscapeSplineControlPoint ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS