// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeSplineControlPoint.h" #ifdef LANDSCAPE_LandscapeSplineControlPoint_generated_h #error "LandscapeSplineControlPoint.generated.h already included, missing '#pragma once' in LandscapeSplineControlPoint.h" #endif #define LANDSCAPE_LandscapeSplineControlPoint_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FLandscapeSplineConnection **************************************** struct Z_Construct_UScriptStruct_FLandscapeSplineConnection_Statics; #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLandscapeSplineConnection_Statics; \ LANDSCAPE_API static class UScriptStruct* StaticStruct(); struct FLandscapeSplineConnection; // ********** End ScriptStruct FLandscapeSplineConnection ****************************************** // ********** Begin Class ULandscapeSplineControlPoint ********************************************* #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h_52_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeSplineControlPoint, LANDSCAPE_API) struct Z_Construct_UClass_ULandscapeSplineControlPoint_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeSplineControlPoint_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h_52_INCLASS \ private: \ static void StaticRegisterNativesULandscapeSplineControlPoint(); \ friend struct ::Z_Construct_UClass_ULandscapeSplineControlPoint_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeSplineControlPoint_NoRegister(); \ public: \ DECLARE_CLASS2(ULandscapeSplineControlPoint, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeSplineControlPoint_NoRegister) \ DECLARE_SERIALIZER(ULandscapeSplineControlPoint) \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h_52_ARCHIVESERIALIZER \ DECLARE_WITHIN(ULandscapeSplinesComponent) #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h_52_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API ULandscapeSplineControlPoint(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeSplineControlPoint) \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeSplineControlPoint); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeSplineControlPoint); \ /** Deleted move- and copy-constructors, should never be used */ \ ULandscapeSplineControlPoint(ULandscapeSplineControlPoint&&) = delete; \ ULandscapeSplineControlPoint(const ULandscapeSplineControlPoint&) = delete; \ LANDSCAPE_API virtual ~ULandscapeSplineControlPoint(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h_49_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h_52_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h_52_INCLASS \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h_52_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULandscapeSplineControlPoint; // ********** End Class ULandscapeSplineControlPoint *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineControlPoint_h PRAGMA_ENABLE_DEPRECATION_WARNINGS